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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.futuresight;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.delayed.PactDelayedTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.PreventionEffectData;
import mage.abilities.effects.PreventionEffectImpl;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetSource;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author Plopman
*/
public class InterventionPact extends CardImpl {
public InterventionPact(UUID ownerId) {
super(ownerId, 8, "Intervention Pact", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{0}");
this.expansionSetCode = "FUT";
this.color.setWhite(true);
// The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
this.getSpellAbility().addEffect(new InterventionPactEffect());
// At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
this.getSpellAbility().addEffect(new CreateDelayedTriggeredAbilityEffect(new PactDelayedTriggeredAbility(new ManaCostsImpl("{1}{W}{W}")), false));
}
public InterventionPact(final InterventionPact card) {
super(card);
}
@Override
public InterventionPact copy() {
return new InterventionPact(this);
}
}
class InterventionPactEffect extends OneShotEffect {
public InterventionPactEffect() {
super(Outcome.PreventDamage);
this.staticText = "The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way";
}
public InterventionPactEffect(final InterventionPactEffect effect) {
super(effect);
}
@Override
public InterventionPactEffect copy() {
return new InterventionPactEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Target target = new TargetSource();
target.setRequired(true);
target.setNotTarget(true);
if (controller.chooseTarget(outcome, target, source, game)) {
ContinuousEffect continuousEffect = new InterventionPactPreventDamageEffect();
continuousEffect.setTargetPointer(new FixedTarget(target.getFirstTarget()));
game.addEffect(continuousEffect, source);
}
return true;
}
return false;
}
}
class InterventionPactPreventDamageEffect extends PreventionEffectImpl {
public InterventionPactPreventDamageEffect() {
super(Duration.EndOfTurn, Integer.MAX_VALUE, false, false);
staticText = "The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way";
}
public InterventionPactPreventDamageEffect(final InterventionPactPreventDamageEffect effect) {
super(effect);
}
@Override
public InterventionPactPreventDamageEffect copy() {
return new InterventionPactPreventDamageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
PreventionEffectData preventEffectData = preventDamageAction(event, source, game);
if (preventEffectData.getPreventedDamage() > 0) {
used = true;
Player player = game .getPlayer(source.getControllerId());
if(player != null){
player.gainLife(preventEffectData.getPreventedDamage(), game);
}
}
return false;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (!this.used && super.applies(event, source, game) && event.getTargetId().equals(source.getControllerId())) {
if (event.getSourceId().equals(getTargetPointer().getFirst(game, source))) {
return true;
}
}
return false;
}
}