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package mage.sets.futuresight;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilityAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.combat.CombatGroup;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class FrenzySliver extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("All sliver creatures");
private static final FilterCreaturePermanent targetSliverFilter = new FilterCreaturePermanent("Sliver");
static {
filter.add(new SubtypePredicate("Sliver"));
targetSliverFilter.add(new SubtypePredicate("Sliver"));
}
public FrenzySliver(UUID ownerId) {
super(ownerId, 85, "Frenzy Sliver", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{B}");
this.expansionSetCode = "FUT";
this.subtype.add("Sliver");
this.color.setBlack(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(
new FrenzyAbility(), Duration.WhileOnBattlefield,
filter, "All Sliver creatures have frenzy 1. <i>(Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)</i>\"")));
}
public FrenzySliver(final FrenzySliver card) {
super(card);
}
@Override
public FrenzySliver copy() {
return new FrenzySliver(this);
}
}
class FrenzyAbility extends TriggeredAbilityImpl {
public FrenzyAbility() {
super(Zone.BATTLEFIELD, new BoostSourceEffect(1,0, Duration.EndOfTurn));
}
public FrenzyAbility(final FrenzyAbility ability) {
super(ability);
}
@Override
public FrenzyAbility copy() {
return new FrenzyAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.DECLARED_BLOCKERS) {
Permanent sourcePermanent = game.getPermanent(getSourceId());
if (sourcePermanent.isAttacking()) {
for (CombatGroup combatGroup: game.getCombat().getGroups()) {
if (combatGroup.getBlockers().isEmpty() && combatGroup.getAttackers().contains(getSourceId())) {
return true;
}
}
}
}
return false;
}
@Override
public String getRule() {
return "Frenzy 1. <i>(Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)</i>";
}
}