Package mage.sets.fifthedition

Source Code of mage.sets.fifthedition.Recall

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package mage.sets.fifthedition;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.postresolve.ExileSpellEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;

/**
*
* @author Quercitron
*/
public class Recall extends CardImpl {

    public Recall(UUID ownerId) {
        super(ownerId, 93, "Recall", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{X}{X}{U}");
        this.expansionSetCode = "5ED";

        this.color.setBlue(true);

        // Discard X cards, then return a card from your graveyard to your hand for each card discarded this way.
        this.getSpellAbility().addEffect(new RecallEffect());
        // Exile Recall.
        this.getSpellAbility().addEffect(ExileSpellEffect.getInstance());
    }

    public Recall(final Recall card) {
        super(card);
    }

    @Override
    public Recall copy() {
        return new Recall(this);
    }
}

class RecallEffect extends OneShotEffect {

    public RecallEffect() {
        super(Outcome.ReturnToHand);
        this.staticText = "Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. ";
    }
   
    public RecallEffect(final RecallEffect effect) {
        super(effect);
    }
   
    @Override
    public RecallEffect copy() {
        return new RecallEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            // Discard X cards
            int amount = source.getManaCostsToPay().getX();
            int discarded = Math.min(amount, player.getHand().size());
            player.discard(amount, source, game);
           
            // then return a card from your graveyard to your hand for each card discarded this way
            TargetCardInYourGraveyard target = new TargetCardInYourGraveyard(discarded, new FilterCard());
            target.choose(Outcome.ReturnToHand, player.getId(), source.getSourceId(), game);
            for (UUID targetId : target.getTargets()) {
                Card card = game.getCard(targetId);
                if (card != null) {
                    player.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.GRAVEYARD);
                }
            }
           
            return true;
        }
        return false;
    }
   
}
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