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package mage.sets.fifthedition;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continious.BoostAllEffect;
import mage.abilities.effects.common.continious.GainAbilityAllEffect;
import mage.abilities.keyword.IslandwalkAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
/**
*
* @author jonubuu
*/
public class LordOfAtlantis extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Merfolk creatures");
static {
filter.add(new SubtypePredicate("Merfolk"));
}
public LordOfAtlantis(UUID ownerId) {
super(ownerId, 100, "Lord of Atlantis", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{U}{U}");
this.expansionSetCode = "5ED";
this.subtype.add("Merfolk");
this.color.setBlue(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Other Merfolk creatures get +1/+1 and have islandwalk.
Effect effect = new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, true);
effect.setText("Other Merfolk creatures get +1/+1");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
effect = new GainAbilityAllEffect(new IslandwalkAbility(), Duration.WhileOnBattlefield, filter, true);
effect.setText("and have islandwalk");
ability.addEffect(effect);
this.addAbility(ability);
}
public LordOfAtlantis(final LordOfAtlantis card) {
super(card);
}
@Override
public LordOfAtlantis copy() {
return new LordOfAtlantis(this);
}
}