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package mage.sets.fallenempires;
import java.util.UUID;
import mage.constants.*;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.StateTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SkipUntapOptionalAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.condition.common.SourceTappedCondition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.effects.common.continious.GainControlTargetEffect;
import mage.cards.CardImpl;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.CardIdPredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.common.TargetCreaturePermanent;
import mage.filter.predicate.permanent.ControllerControlsIslandPredicate;
/**
*
* @author jeffwadsworth
*/
public class Seasinger extends CardImpl {
private static final String rule = "Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped";
private static final FilterPermanent islandYouControl = new FilterPermanent("Island");
private static final FilterCreaturePermanent creatureWhoseControllerControlsIsland = new FilterCreaturePermanent("creature whose controller controls an island");
static {
islandYouControl.add(new SubtypePredicate("Island"));
islandYouControl.add(new ControllerPredicate(TargetController.YOU));
}
public Seasinger(UUID ownerId) {
super(ownerId, 52, "Seasinger", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{U}{U}");
this.expansionSetCode = "FEM";
this.subtype.add("Merfolk");
this.color.setBlue(true);
this.power = new MageInt(0);
this.toughness = new MageInt(1);
FilterPermanent seasinger = new FilterPermanent();
seasinger.add(new ControllerPredicate(TargetController.YOU));
seasinger.add(new CardIdPredicate(this.getId()));
// When you control no Islands, sacrifice Seasinger.
this.addAbility(new SeasingerTriggeredAbility());
// You may choose not to untap Seasinger during your untap step.
this.addAbility(new SkipUntapOptionalAbility());
// {tap}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
ConditionalContinousEffect effect = new ConditionalContinousEffect(
new GainControlTargetEffect(Duration.Custom),
new PermanentsOnTheBattlefieldCondition(seasinger, PermanentsOnTheBattlefieldCondition.CountType.EQUAL_TO, 1, SourceTappedCondition.getInstance()), rule);
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new TapSourceCost());
creatureWhoseControllerControlsIsland.add(new ControllerControlsIslandPredicate());
ability.addTarget(new TargetCreaturePermanent(creatureWhoseControllerControlsIsland));
this.addAbility(ability);
}
public Seasinger(final Seasinger card) {
super(card);
}
@Override
public Seasinger copy() {
return new Seasinger(this);
}
}
class SeasingerTriggeredAbility extends StateTriggeredAbility {
public SeasingerTriggeredAbility() {
super(Zone.BATTLEFIELD, new SacrificeSourceEffect());
}
public SeasingerTriggeredAbility(final SeasingerTriggeredAbility ability) {
super(ability);
}
@Override
public SeasingerTriggeredAbility copy() {
return new SeasingerTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return (game.getBattlefield().countAll(ControllerControlsIslandPredicate.filter, controllerId, game) == 0);
}
@Override
public String getRule() {
return "When you control no islands, sacrifice {this}.";
}
}