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package mage.sets.exodus;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.ActivateAsSorceryActivatedAbility;
import mage.abilities.costs.common.ReturnToHandSourceCost;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterCreatureCard;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author jeffwadsworth
*/
public class RecurringNightmare extends CardImpl {
private static final FilterCreatureCard filter = new FilterCreatureCard("creature card in your graveyard");
private static final FilterControlledPermanent filter2 = new FilterControlledPermanent("creature");
public RecurringNightmare(UUID ownerId) {
super(ownerId, 72, "Recurring Nightmare", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{B}");
this.expansionSetCode = "EXO";
this.color.setBlack(true);
// Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new ReturnFromGraveyardToBattlefieldTargetEffect(), new SacrificeTargetCost(new TargetControlledPermanent(filter2)));
ability.addTarget(new TargetCardInYourGraveyard(filter));
ability.addCost(new ReturnToHandSourceCost());
this.addAbility(ability);
}
public RecurringNightmare(final RecurringNightmare card) {
super(card);
}
@Override
public RecurringNightmare copy() {
return new RecurringNightmare(this);
}
}