Package mage.sets.eventide

Source Code of mage.sets.eventide.SaplingOfColfenorEffect

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package mage.sets.eventide;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;

/**
*
* @author jeffwadsworth
*
*/
public class SaplingOfColfenor extends CardImpl {

    public SaplingOfColfenor(UUID ownerId) {
        super(ownerId, 128, "Sapling of Colfenor", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{B/G}{B/G}");
        this.expansionSetCode = "EVE";
        this.supertype.add("Legendary");
        this.subtype.add("Treefolk");
        this.subtype.add("Shaman");

        this.color.setGreen(true);
        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(5);

        // Sapling of Colfenor is indestructible.
        this.addAbility(IndestructibleAbility.getInstance());

        // Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
        this.addAbility(new AttacksTriggeredAbility(new SaplingOfColfenorEffect(), false));

    }

    public SaplingOfColfenor(final SaplingOfColfenor card) {
        super(card);
    }

    @Override
    public SaplingOfColfenor copy() {
        return new SaplingOfColfenor(this);
    }
}

class SaplingOfColfenorEffect extends OneShotEffect {
   
    Cards cards = new CardsImpl();

    public SaplingOfColfenorEffect() {
        super(Outcome.GainLife);
        this.staticText = "reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand";
    }

    public SaplingOfColfenorEffect(final SaplingOfColfenorEffect effect) {
        super(effect);
    }

    @Override
    public SaplingOfColfenorEffect copy() {
        return new SaplingOfColfenorEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player you = game.getPlayer(source.getControllerId());
        if (you != null && you.getLibrary().size() > 0) {
            Card card = you.getLibrary().removeFromTop(game);
            cards.add(card);
            you.revealCards("Sapling of Colfenor", cards, game);
            if (card.getCardType().contains(CardType.CREATURE)) {
                you.gainLife(card.getToughness().getValue(), game);
                you.loseLife(card.getPower().getValue(), game);
                return card.moveToZone(Zone.HAND, source.getSourceId(), game, false);
            }
        }
        return false;
    }
}
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