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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.eventide;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetOpponent;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*
*/
public class SanityGrinding extends CardImpl {
public SanityGrinding(UUID ownerId) {
super(ownerId, 29, "Sanity Grinding", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{U}{U}{U}");
this.expansionSetCode = "EVE";
this.color.setBlue(true);
// Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
this.getSpellAbility().addEffect(new SanityGrindingEffect());
this.getSpellAbility().addTarget(new TargetOpponent());
}
public SanityGrinding(final SanityGrinding card) {
super(card);
}
@Override
public SanityGrinding copy() {
return new SanityGrinding(this);
}
}
class SanityGrindingEffect extends OneShotEffect {
public SanityGrindingEffect() {
super(Outcome.Neutral);
staticText = "<i>Chroma</i> - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order";
}
public SanityGrindingEffect(final SanityGrindingEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player targetOpponent = game.getPlayer(source.getFirstTarget());
Player you = game.getPlayer(source.getControllerId());
Cards revealed = new CardsImpl();
int amount;
if (you == null) {
return false;
}
amount = (Math.min(10, you.getLibrary().size()));
for (int i = 0; i < amount; i++) {
revealed.add(you.getLibrary().removeFromTop(game));
}
you.revealCards("Sanity Grinding", revealed, game);
if (targetOpponent != null) {
amount = (Math.min(targetOpponent.getLibrary().size(), new ChromaSanityGrindingCount(revealed).calculate(game, source, this)));
for (int i = 0; i < amount; i++) {
targetOpponent.getLibrary().removeFromTop(game).moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, false);
}
}
return you.putCardsOnBottomOfLibrary(revealed, game, source, true);
}
@Override
public SanityGrindingEffect copy() {
return new SanityGrindingEffect(this);
}
}
class ChromaSanityGrindingCount implements DynamicValue {
private Cards revealed;
public ChromaSanityGrindingCount(Cards revealed) {
this.revealed = revealed;
}
public ChromaSanityGrindingCount(final ChromaSanityGrindingCount dynamicValue) {
this.revealed = dynamicValue.revealed;
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
int chroma = 0;
for (Card card : revealed.getCards(game)) {
chroma += card.getManaCost().getMana().getBlue();
}
return chroma;
}
@Override
public DynamicValue copy() {
return new ChromaSanityGrindingCount(this);
}
@Override
public String toString() {
return "1";
}
@Override
public String getMessage() {
return "";
}
}