Package mage.sets.eventide

Source Code of mage.sets.eventide.OpponentHasNoCardsInHandCondition

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package mage.sets.eventide;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.ReturnSourceFromGraveyardToHandEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;

/**
*
* @author jeffwadsworth
*/
public class RekindledFlame extends CardImpl {
   
    final String rule = "if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand";

    public RekindledFlame(UUID ownerId) {
        super(ownerId, 61, "Rekindled Flame", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{2}{R}{R}");
        this.expansionSetCode = "EVE";

        this.color.setRed(true);

        // Rekindled Flame deals 4 damage to target creature or player.
        this.getSpellAbility().addEffect(new DamageTargetEffect(4));
        this.getSpellAbility().addTarget(new TargetCreatureOrPlayer());
       
        // At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
        Ability ability = new BeginningOfUpkeepTriggeredAbility(Zone.GRAVEYARD, new ConditionalOneShotEffect(new ReturnSourceFromGraveyardToHandEffect(), new OpponentHasNoCardsInHandCondition(), rule), TargetController.YOU, true);
        ability.setRuleVisible(true);
        this.addAbility(ability);
       
    }

    public RekindledFlame(final RekindledFlame card) {
        super(card);
    }

    @Override
    public RekindledFlame copy() {
        return new RekindledFlame(this);
    }
}

class OpponentHasNoCardsInHandCondition implements Condition {

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            for (UUID playerId : game.getOpponents(source.getControllerId())) {
                Player opponent = game.getPlayer(playerId);
                if (opponent != null && opponent.getHand().size() == 0) {
                    return true;
                }
            }
        }
        return false;
    }
}
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