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package mage.sets.eventide;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.ReturnSourceFromGraveyardToHandEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;
/**
*
* @author jeffwadsworth
*/
public class RekindledFlame extends CardImpl {
final String rule = "if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand";
public RekindledFlame(UUID ownerId) {
super(ownerId, 61, "Rekindled Flame", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{2}{R}{R}");
this.expansionSetCode = "EVE";
this.color.setRed(true);
// Rekindled Flame deals 4 damage to target creature or player.
this.getSpellAbility().addEffect(new DamageTargetEffect(4));
this.getSpellAbility().addTarget(new TargetCreatureOrPlayer());
// At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
Ability ability = new BeginningOfUpkeepTriggeredAbility(Zone.GRAVEYARD, new ConditionalOneShotEffect(new ReturnSourceFromGraveyardToHandEffect(), new OpponentHasNoCardsInHandCondition(), rule), TargetController.YOU, true);
ability.setRuleVisible(true);
this.addAbility(ability);
}
public RekindledFlame(final RekindledFlame card) {
super(card);
}
@Override
public RekindledFlame copy() {
return new RekindledFlame(this);
}
}
class OpponentHasNoCardsInHandCondition implements Condition {
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
for (UUID playerId : game.getOpponents(source.getControllerId())) {
Player opponent = game.getPlayer(playerId);
if (opponent != null && opponent.getHand().size() == 0) {
return true;
}
}
}
return false;
}
}