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package mage.sets.eventide;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition.CountType;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.TapTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.target.TargetPermanent;
import mage.target.TargetPlayer;
/**
*
* @author jeffwadsworth
*/
public class NoggleHedgeMage extends CardImpl {
private final static FilterLandPermanent filter = new FilterLandPermanent();
private final static FilterLandPermanent filter2 = new FilterLandPermanent();
static {
filter.add(new SubtypePredicate("Island"));
filter2.add(new SubtypePredicate("Mountain"));
}
private String rule = "When {this} enters the battlefield, if you control two or more Islands, you may tap two target permanents.";
private String rule2 = "When {this} enters the battlefield, if you control two or more Mountains, you may have {this} deal 2 damage to target player.";
public NoggleHedgeMage(UUID ownerId) {
super(ownerId, 108, "Noggle Hedge-Mage", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{U/R}");
this.expansionSetCode = "EVE";
this.subtype.add("Noggle");
this.subtype.add("Wizard");
this.color.setRed(true);
this.color.setBlue(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
Ability ability = new ConditionalTriggeredAbility(new EntersBattlefieldTriggeredAbility(new TapTargetEffect(), true), new PermanentsOnTheBattlefieldCondition(filter, CountType.MORE_THAN, 1), rule, true);
ability.addTarget(new TargetPermanent(2, new FilterPermanent()));
this.addAbility(ability);
// When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.
Ability ability2 = new ConditionalTriggeredAbility(new EntersBattlefieldTriggeredAbility(new DamageTargetEffect(2), true), new PermanentsOnTheBattlefieldCondition(filter2, CountType.MORE_THAN, 1), rule2, true);
ability2.addTarget(new TargetPlayer());
this.addAbility(ability2);
}
public NoggleHedgeMage(final NoggleHedgeMage card) {
super(card);
}
@Override
public NoggleHedgeMage copy() {
return new NoggleHedgeMage(this);
}
}