Package mage.sets.eventide

Source Code of mage.sets.eventide.NoggleHedgeMage

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.eventide;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition.CountType;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.TapTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.target.TargetPermanent;
import mage.target.TargetPlayer;

/**
*
* @author jeffwadsworth

*/
public class NoggleHedgeMage extends CardImpl {
   
    private final static FilterLandPermanent filter = new FilterLandPermanent();
    private final static FilterLandPermanent filter2 = new FilterLandPermanent();
   
    static {
        filter.add(new SubtypePredicate("Island"));
        filter2.add(new SubtypePredicate("Mountain"));
    }
   
    private String rule = "When {this} enters the battlefield, if you control two or more Islands, you may tap two target permanents.";
    private String rule2 = "When {this} enters the battlefield, if you control two or more Mountains, you may have {this} deal 2 damage to target player.";

    public NoggleHedgeMage(UUID ownerId) {
        super(ownerId, 108, "Noggle Hedge-Mage", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{U/R}");
        this.expansionSetCode = "EVE";
        this.subtype.add("Noggle");
        this.subtype.add("Wizard");

        this.color.setRed(true);
        this.color.setBlue(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
        Ability ability = new ConditionalTriggeredAbility(new EntersBattlefieldTriggeredAbility(new TapTargetEffect(), true), new PermanentsOnTheBattlefieldCondition(filter, CountType.MORE_THAN, 1), rule, true);
        ability.addTarget(new TargetPermanent(2, new FilterPermanent()));
        this.addAbility(ability);
       
        // When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.
        Ability ability2 = new ConditionalTriggeredAbility(new EntersBattlefieldTriggeredAbility(new DamageTargetEffect(2), true), new PermanentsOnTheBattlefieldCondition(filter2, CountType.MORE_THAN, 1), rule2, true);
        ability2.addTarget(new TargetPlayer());
        this.addAbility(ability2);
    }

    public NoggleHedgeMage(final NoggleHedgeMage card) {
        super(card);
    }

    @Override
    public NoggleHedgeMage copy() {
        return new NoggleHedgeMage(this);
    }
}
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