Package mage.sets.eventide

Source Code of mage.sets.eventide.HagHedgeMage

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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*        of conditions and the following disclaimer in the documentation and/or other materials
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*
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package mage.sets.eventide;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition.CountType;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.discard.DiscardTargetEffect;
import mage.abilities.effects.common.PutOnLibraryTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.target.TargetPlayer;
import mage.target.common.TargetCardInYourGraveyard;

/**
*
* @author jeffwadsworth

*/
public class HagHedgeMage extends CardImpl {
   
    private final static FilterLandPermanent filter = new FilterLandPermanent();
    private final static FilterLandPermanent filter2 = new FilterLandPermanent();
   
    static {
        filter.add(new SubtypePredicate("Swamp"));
        filter2.add(new SubtypePredicate("Forest"));
    }
   
    private String rule = "When {this} enters the battlefield, if you control two or more Swamps, you may have target player discard a card.";
    private String rule2 = "When {this} enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.";

    public HagHedgeMage(UUID ownerId) {
        super(ownerId, 123, "Hag Hedge-Mage", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{B/G}");
        this.expansionSetCode = "EVE";
        this.subtype.add("Hag");
        this.subtype.add("Shaman");

        this.color.setGreen(true);
        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
        Ability ability = new ConditionalTriggeredAbility(new EntersBattlefieldTriggeredAbility(new DiscardTargetEffect(1), true), new PermanentsOnTheBattlefieldCondition(filter, CountType.MORE_THAN, 1), rule, true);
        ability.addTarget(new TargetPlayer());
        this.addAbility(ability);
       
        // When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.
        Ability ability2 = new ConditionalTriggeredAbility(new EntersBattlefieldTriggeredAbility(new PutOnLibraryTargetEffect(true), true), new PermanentsOnTheBattlefieldCondition(filter2, CountType.MORE_THAN, 1), rule2, true);
        ability2.addTarget(new TargetCardInYourGraveyard());
        this.addAbility(ability2);
    }

    public HagHedgeMage(final HagHedgeMage card) {
        super(card);
    }

    @Override
    public HagHedgeMage copy() {
        return new HagHedgeMage(this);
    }
}
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