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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.eventide;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalActivatedAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.AbilityType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.WatcherScope;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.AbilityPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.stack.StackAbility;
import mage.game.stack.StackObject;
import mage.watchers.Watcher;
/**
*
* @author jeffwadsworth
*
*/
public class GroundlingPouncer extends CardImpl {
private String rule = "{this} gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.";
public GroundlingPouncer(UUID ownerId) {
super(ownerId, 154, "Groundling Pouncer", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{G/U}");
this.expansionSetCode = "EVE";
this.subtype.add("Faerie");
this.color.setBlue(true);
this.color.setGreen(true);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// {GU}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.
Condition condition = new GroundingPouncerCondition();
Effect effect = new BoostSourceEffect(1, 3, Duration.EndOfTurn);
Effect effect2 = new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn, false, true);
Ability ability = new ConditionalActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{G/U}"), condition, rule);
ability.addEffect(effect2);
this.addAbility(ability);
this.addWatcher(new ActivatedAbilityUsedThisTurnWatcher());
}
public GroundlingPouncer(final GroundlingPouncer card) {
super(card);
}
@Override
public GroundlingPouncer copy() {
return new GroundlingPouncer(this);
}
}
class GroundingPouncerCondition implements Condition {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
static {
filter.add(new AbilityPredicate(FlyingAbility.class));
}
@Override
public boolean apply(Game game, Ability source) {
ActivatedAbilityUsedThisTurnWatcher watcher = (ActivatedAbilityUsedThisTurnWatcher) game.getState().getWatchers().get("ActivatedAbilityUsedThisTurn");
for (UUID opponentId : game.getOpponents(source.getControllerId())) {
if (game.getBattlefield().countAll(filter, opponentId, game) > 0 && !watcher.getActivatedThisTurn().contains(source.getSourceId())) {
return true;
}
}
return false;
}
@Override
public String toString() {
return "once each turn and only if an opponent controls a flying creature";
}
}
class ActivatedAbilityUsedThisTurnWatcher extends Watcher {
public Set<UUID> activatedThisTurn = new HashSet<UUID>();
public ActivatedAbilityUsedThisTurnWatcher() {
super("ActivatedAbilityUsedThisTurn", WatcherScope.GAME);
}
public ActivatedAbilityUsedThisTurnWatcher(final ActivatedAbilityUsedThisTurnWatcher watcher) {
super(watcher);
this.activatedThisTurn.addAll(watcher.activatedThisTurn);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ACTIVATED_ABILITY) {
StackObject stackObject = game.getStack().getStackObject(event.getTargetId());
if (stackObject != null) {
StackAbility stackAbility = (StackAbility) game.getStack().getStackObject(event.getTargetId());
if (stackAbility != null && stackAbility.getAbilityType() == AbilityType.ACTIVATED) {
this.activatedThisTurn.add(stackAbility.getOriginalId());
}
}
}
}
public Set<UUID> getActivatedThisTurn() {
return this.activatedThisTurn;
}
@Override
public ActivatedAbilityUsedThisTurnWatcher copy() {
return new ActivatedAbilityUsedThisTurnWatcher(this);
}
@Override
public void reset() {
super.reset();
this.activatedThisTurn.clear();
}
}