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package mage.sets.eventide;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EnchantedCreatureColorCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continious.BoostEnchantedEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.DeathtouchAbility;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.cards.CardImpl;
import mage.constants.AttachmentType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author Plopman
*/
public class FavorOfTheOverbeing extends CardImpl {
public FavorOfTheOverbeing(UUID ownerId) {
super(ownerId, 151, "Favor of the Overbeing", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{G/U}");
this.expansionSetCode = "EVE";
this.subtype.add("Aura");
this.color.setBlue(true);
this.color.setGreen(true);
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// As long as enchanted creature is green, it gets +1/+1 and has vigilance.
SimpleStaticAbility greenAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.GREEN), "As long as enchanted creature is green, it gets +1/+1"));
greenAbility.addEffect(new ConditionalContinousEffect(new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.GREEN), "and has vigilance"));
this.addAbility(greenAbility);
// As long as enchanted creature is blue, it gets +1/+1 and has flying.
SimpleStaticAbility blueAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.BLUE), "As long as enchanted creature is blue, it gets +1/+1"));
blueAbility.addEffect(new ConditionalContinousEffect(new GainAbilityAttachedEffect(FlyingAbility.getInstance(), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.BLUE), "and has flying"));
this.addAbility(blueAbility);
}
public FavorOfTheOverbeing(final FavorOfTheOverbeing card) {
super(card);
}
@Override
public FavorOfTheOverbeing copy() {
return new FavorOfTheOverbeing(this);
}
}