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package mage.sets.elvesvsgoblins;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.continious.BecomesCreatureAllEffect;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.permanent.token.Token;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class AmbushCommander extends CardImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("an Elf");
static {
filter.add(new SubtypePredicate("Elf"));
}
public AmbushCommander(UUID ownerId) {
super(ownerId, 1, "Ambush Commander", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{G}{G}");
this.expansionSetCode = "EVG";
this.subtype.add("Elf");
this.color.setGreen(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Forests you control are 1/1 green Elf creatures that are still lands.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAllEffect(new AmbushCommanderToken(), "lands", new FilterPermanent("Forest", "Forests"), Duration.WhileOnBattlefield)));
// {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(3,3, Duration.EndOfTurn), new ManaCostsImpl("{1}{G}"));
ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1,1, filter, true)));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public AmbushCommander(final AmbushCommander card) {
super(card);
}
@Override
public AmbushCommander copy() {
return new AmbushCommander(this);
}
}
class AmbushCommanderToken extends Token {
public AmbushCommanderToken() {
super("Elf", "1/1 green Elf creatures");
subtype.add("Elf");
cardType.add(CardType.CREATURE);
power = new MageInt(1);
toughness = new MageInt(1);
color.setGreen(true);
}
}