Package mage.sets.dragonsmaze

Source Code of mage.sets.dragonsmaze.TargetPlayerCardsInHandCount

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*        provided with the distribution.
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*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.dragonsmaze;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.DrawCardTargetEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.cards.SplitCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;

/**
*
* @author LevelX2
*/


public class ToilTrouble extends SplitCard {

    public ToilTrouble(UUID ownerId) {
        super(ownerId, 133, "Toil", "Trouble", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{B}", "{2}{R}",true);
        this.expansionSetCode = "DGM";

        this.color.setBlack(true);
        this.color.setRed(true);

        // Toil
        // Target player draws two cards and loses 2 life.
        getLeftHalfCard().getColor().setBlack(true);
        getLeftHalfCard().getSpellAbility().addTarget(new TargetPlayer());
        getLeftHalfCard().getSpellAbility().addEffect(new DrawCardTargetEffect(2));
        getLeftHalfCard().getSpellAbility().addEffect(new LoseLifeTargetEffect(2));

        // Trouble
        // Trouble deals damage to target player equal to the number of cards in that player's hand.
        getRightHalfCard().getColor().setRed(true);
        Effect effect = new DamageTargetEffect(new TargetPlayerCardsInHandCount());
        effect.setText("Trouble deals damage to target player equal to the number of cards in that player's hand");
        getRightHalfCard().getSpellAbility().addEffect(effect);
        getRightHalfCard().getSpellAbility().addTarget(new TargetPlayer());

    }

    public ToilTrouble(final ToilTrouble card) {
        super(card);
    }

    @Override
    public ToilTrouble copy() {
        return new ToilTrouble(this);
    }
}

class TargetPlayerCardsInHandCount implements DynamicValue {

    @Override
    public int calculate(Game game, Ability sourceAbility, Effect effect) {
        Player targetPlayer = game.getPlayer(sourceAbility.getFirstTarget());
        if (targetPlayer != null) {
            return targetPlayer.getHand().size();
        }

        return 0;
    }

    @Override
    public DynamicValue copy() {
        return new TargetPlayerCardsInHandCount();
    }

    @Override
    public String toString() {
        return "1";
    }

    @Override
    public String getMessage() {
        return "target player's cards in hand";
    }
}
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