Package mage.sets.dragonsmaze

Source Code of mage.sets.dragonsmaze.RunnersBane

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.dragonsmaze;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.SkipEnchantedUntapEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.filter.Filter;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.PowerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author LevelX2
*/


public class RunnersBane extends CardImpl {

    private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature with power 3 or less");
    static {
        filter.add(new PowerPredicate(Filter.ComparisonType.LessThan, 4));
    }
    public RunnersBane(UUID ownerId) {
        super(ownerId, 17, "Runner's Bane", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{U}");
        this.expansionSetCode = "DGM";
        this.subtype.add("Aura");
        this.color.setBlue(true);

        // Enchant creature with power 3 or less
        TargetPermanent auraTarget = new TargetCreaturePermanent(filter);
        this.getSpellAbility().addTarget(auraTarget);
        this.getSpellAbility().addEffect(new AttachEffect(Outcome.UnboostCreature));
        Ability ability = new EnchantAbility(auraTarget.getTargetName());
        this.addAbility(ability);

        // When Runner's Bane enters the battlefield, tap enchanted creature.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new RunnersBaneEffect()));
        // Enchanted creature doesn't untap during the untap step.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SkipEnchantedUntapEffect()));
    }

    public RunnersBane(final RunnersBane card) {
        super(card);
    }

    @Override
    public RunnersBane copy() {
        return new RunnersBane(this);
    }
}

class RunnersBaneEffect extends OneShotEffect {
    RunnersBaneEffect() {
        super(Outcome.Tap);
        staticText = "tap enchanted creature";
    }

    RunnersBaneEffect(final RunnersBaneEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent enchantment = game.getPermanent(source.getSourceId());
        if (enchantment != null && enchantment.getAttachedTo() != null) {
            Permanent permanent = game.getPermanent(enchantment.getAttachedTo());
            if (permanent != null) {
                return permanent.tap(game);
            }
        }
        return false;
    }

    @Override
    public RunnersBaneEffect copy() {
        return new RunnersBaneEffect();
    }
}
TOP

Related Classes of mage.sets.dragonsmaze.RunnersBane

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.