Package mage.sets.dragonsmaze

Source Code of mage.sets.dragonsmaze.RestoreThePeaceEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.dragonsmaze;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.watchers.common.SourceDidDamageWatcher;

/**
*
* @author LevelX2
*/
public class RestoreThePeace extends CardImpl {

    public RestoreThePeace(UUID ownerId) {
        super(ownerId, 97, "Restore the Peace", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{1}{W}{U}");
        this.expansionSetCode = "DGM";

        this.color.setBlue(true);
        this.color.setWhite(true);

        // Return each creature that dealt damage this turn to its owner's hand.
        this.getSpellAbility().addEffect(new RestoreThePeaceEffect());
        this.addWatcher(new SourceDidDamageWatcher());

    }

    public RestoreThePeace(final RestoreThePeace card) {
        super(card);
    }

    @Override
    public RestoreThePeace copy() {
        return new RestoreThePeace(this);
    }
}

class RestoreThePeaceEffect extends OneShotEffect {
   
    public RestoreThePeaceEffect() {
        super(Outcome.ReturnToHand);
        this.staticText = "Return each creature that dealt damage this turn to its owner's hand";
    }
   
    public RestoreThePeaceEffect(final RestoreThePeaceEffect effect) {
        super(effect);
    }
   
    @Override
    public RestoreThePeaceEffect copy() {
        return new RestoreThePeaceEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        SourceDidDamageWatcher watcher = (SourceDidDamageWatcher) game.getState().getWatchers().get("SourceDidDamageWatcher");
        if (watcher != null) {
            for (UUID permId :watcher.damageSources) {
                Permanent perm = game.getPermanent(permId);
                if (perm != null) {
                    perm.moveToZone(Zone.HAND, source.getSourceId(), game, true);
                }
            }
            return true;
        }       
        return false;
    }
}
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