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package mage.sets.dragonsmaze;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTappedAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.ReturnToHandSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
import mage.abilities.mana.ColorlessManaAbility;
import mage.cards.CardImpl;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
/**
*
* @author LevelX2
*/
public class MazesEnd extends CardImpl {
private static final FilterCard filterCard = new FilterCard("Gate card");
static {
filterCard.add(new SubtypePredicate("Gate"));
}
public MazesEnd(UUID ownerId) {
super(ownerId, 152, "Maze's End", Rarity.MYTHIC, new CardType[]{CardType.LAND}, "");
this.expansionSetCode = "DGM";
// Maze's End enters the battlefield tapped.
this.addAbility(new EntersBattlefieldTappedAbility());
// {T}: Add 1 to your mana pool.
this.addAbility(new ColorlessManaAbility());
// 3, {T}, Return Maze's End to its owner’s hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(filterCard)), new GenericManaCost(3));
ability.addEffect(new MazesEndEffect());
ability.addCost(new TapSourceCost());
ability.addCost(new ReturnToHandSourceCost());
this.addAbility(ability);
}
public MazesEnd(final MazesEnd card) {
super(card);
}
@Override
public MazesEnd copy() {
return new MazesEnd(this);
}
}
class MazesEndEffect extends OneShotEffect {
public MazesEndEffect() {
super(Outcome.PutLandInPlay);
this.staticText = "If you control ten or more Gates with different names, you win the game";
}
public MazesEndEffect(final MazesEndEffect effect) {
super(effect);
}
@Override
public MazesEndEffect copy() {
return new MazesEndEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
List<String> names = new ArrayList<String>();
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(source.getControllerId())) {
if (permanent.hasSubtype("Gate")) {
if (!names.contains(permanent.getName())) {
names.add(permanent.getName());
}
}
}
if (names.size() >= 10) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
controller.won(game);
}
}
return false;
}
}