Package mage.sets.dragonsmaze

Source Code of mage.sets.dragonsmaze.FleshEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.sets.dragonsmaze;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.SplitCard;
import mage.counters.CounterType;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInGraveyard;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetCreatureOrPlayer;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author LevelX2
*/


public class FleshBlood extends SplitCard {

    public FleshBlood(UUID ownerId) {
        super(ownerId, 128, "Flesh", "Blood", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{B}{G}", "{R}{G}",true);
        this.expansionSetCode = "DGM";

        this.color.setBlack(true);
        this.color.setGreen(true);
        this.color.setRed(true);

        // Flesh
        // Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
        getLeftHalfCard().getColor().setBlack(true);
        getLeftHalfCard().getColor().setGreen(true);
        Target target = new TargetCardInGraveyard(new FilterCreatureCard());
        getLeftHalfCard().getSpellAbility().addTarget(target);
        getLeftHalfCard().getSpellAbility().addTarget(new TargetCreaturePermanent());
        getLeftHalfCard().getSpellAbility().addEffect(new FleshEffect());

        // Blood
        // Target creature you control deals damage equal to its power to target creature or player.
        getRightHalfCard().getColor().setRed(true);
        getRightHalfCard().getColor().setGreen(true);
        getRightHalfCard().getSpellAbility().addTarget(new TargetControlledCreaturePermanent());
        getRightHalfCard().getSpellAbility().addTarget(new TargetCreatureOrPlayer());
        getRightHalfCard().getSpellAbility().addEffect(new BloodEffect());

    }

    public FleshBlood(final FleshBlood card) {
        super(card);
    }

    @Override
    public FleshBlood copy() {
        return new FleshBlood(this);
    }
}

class FleshEffect extends OneShotEffect {

    public FleshEffect() {
        super(Outcome.BoostCreature);
        staticText = "Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled";
     }

    public FleshEffect(final FleshEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Card targetCard = game.getCard(source.getFirstTarget());
        if (targetCard != null) {
            int power = targetCard.getPower().getValue();
            targetCard.moveToExile(null, null, source.getSourceId(), game);
            if (power > 0) {
                Permanent targetCreature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
                if (targetCreature != null) {
                    targetCreature.addCounters(CounterType.P1P1.createInstance(power), game);
                }
            }
            return true;
        }
        return false;
    }

    @Override
    public FleshEffect copy() {
        return new FleshEffect(this);
    }

}

class BloodEffect extends OneShotEffect {

    public BloodEffect() {
        super(Outcome.Damage);
        staticText = "Target creature you control deals damage equal to its power to target creature or player";
     }

    public BloodEffect(final BloodEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent sourcePermanent = game.getPermanent(source.getFirstTarget());
        if (sourcePermanent == null) {
            sourcePermanent = (Permanent) game.getLastKnownInformation(source.getFirstTarget(), Zone.BATTLEFIELD);
        }

        Permanent targetCreature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
        if (sourcePermanent != null && targetCreature != null) {
            targetCreature.damage(sourcePermanent.getPower().getValue(), sourcePermanent.getId(), game, false, true);
            return true;
        }
        Player targetPlayer = game.getPlayer(source.getTargets().get(1).getFirstTarget());
        if (sourcePermanent != null && targetPlayer != null) {
            targetPlayer.damage(sourcePermanent.getPower().getValue(), sourcePermanent.getId(), game, false, true);
            return true;
        }
        return false;
    }

    @Override
    public BloodEffect copy() {
        return new BloodEffect(this);
    }

}
TOP

Related Classes of mage.sets.dragonsmaze.FleshEffect

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.