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package mage.sets.dragonsmaze;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.SplitCard;
import mage.counters.CounterType;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInGraveyard;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetCreatureOrPlayer;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class FleshBlood extends SplitCard {
public FleshBlood(UUID ownerId) {
super(ownerId, 128, "Flesh", "Blood", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{B}{G}", "{R}{G}",true);
this.expansionSetCode = "DGM";
this.color.setBlack(true);
this.color.setGreen(true);
this.color.setRed(true);
// Flesh
// Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
getLeftHalfCard().getColor().setBlack(true);
getLeftHalfCard().getColor().setGreen(true);
Target target = new TargetCardInGraveyard(new FilterCreatureCard());
getLeftHalfCard().getSpellAbility().addTarget(target);
getLeftHalfCard().getSpellAbility().addTarget(new TargetCreaturePermanent());
getLeftHalfCard().getSpellAbility().addEffect(new FleshEffect());
// Blood
// Target creature you control deals damage equal to its power to target creature or player.
getRightHalfCard().getColor().setRed(true);
getRightHalfCard().getColor().setGreen(true);
getRightHalfCard().getSpellAbility().addTarget(new TargetControlledCreaturePermanent());
getRightHalfCard().getSpellAbility().addTarget(new TargetCreatureOrPlayer());
getRightHalfCard().getSpellAbility().addEffect(new BloodEffect());
}
public FleshBlood(final FleshBlood card) {
super(card);
}
@Override
public FleshBlood copy() {
return new FleshBlood(this);
}
}
class FleshEffect extends OneShotEffect {
public FleshEffect() {
super(Outcome.BoostCreature);
staticText = "Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled";
}
public FleshEffect(final FleshEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Card targetCard = game.getCard(source.getFirstTarget());
if (targetCard != null) {
int power = targetCard.getPower().getValue();
targetCard.moveToExile(null, null, source.getSourceId(), game);
if (power > 0) {
Permanent targetCreature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
if (targetCreature != null) {
targetCreature.addCounters(CounterType.P1P1.createInstance(power), game);
}
}
return true;
}
return false;
}
@Override
public FleshEffect copy() {
return new FleshEffect(this);
}
}
class BloodEffect extends OneShotEffect {
public BloodEffect() {
super(Outcome.Damage);
staticText = "Target creature you control deals damage equal to its power to target creature or player";
}
public BloodEffect(final BloodEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent sourcePermanent = game.getPermanent(source.getFirstTarget());
if (sourcePermanent == null) {
sourcePermanent = (Permanent) game.getLastKnownInformation(source.getFirstTarget(), Zone.BATTLEFIELD);
}
Permanent targetCreature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
if (sourcePermanent != null && targetCreature != null) {
targetCreature.damage(sourcePermanent.getPower().getValue(), sourcePermanent.getId(), game, false, true);
return true;
}
Player targetPlayer = game.getPlayer(source.getTargets().get(1).getFirstTarget());
if (sourcePermanent != null && targetPlayer != null) {
targetPlayer.damage(sourcePermanent.getPower().getValue(), sourcePermanent.getId(), game, false, true);
return true;
}
return false;
}
@Override
public BloodEffect copy() {
return new BloodEffect(this);
}
}