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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.dragonsmaze;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.token.Token;
import mage.game.stack.StackObject;
/**
*
* @author LevelX2
*/
public class BlazeCommando extends CardImpl {
public BlazeCommando (UUID ownerId) {
super(ownerId, 56, "Blaze Commando", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{R}{W}");
this.expansionSetCode = "DGM";
this.subtype.add("Minotaur");
this.subtype.add("Soldier");
this.color.setRed(true);
this.color.setWhite(true);
this.power = new MageInt(5);
this.toughness = new MageInt(3);
// Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.
this.addAbility(new BlazeCommandoTriggeredAbility());
}
public BlazeCommando (final BlazeCommando card) {
super(card);
}
@Override
public BlazeCommando copy() {
return new BlazeCommando(this);
}
}
class BlazeCommandoTriggeredAbility extends TriggeredAbilityImpl {
private List<UUID> handledStackObjects = new ArrayList<UUID>();
public BlazeCommandoTriggeredAbility() {
super(Zone.BATTLEFIELD, new CreateTokenEffect(new BlazeCommandoSoldierToken(), 2), false);
}
public BlazeCommandoTriggeredAbility(final BlazeCommandoTriggeredAbility ability) {
super(ability);
}
@Override
public BlazeCommandoTriggeredAbility copy() {
return new BlazeCommandoTriggeredAbility(this);
}
@Override
public void reset(Game game) {
handledStackObjects.clear();
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == EventType.DAMAGED_CREATURE || event.getType() == EventType.DAMAGED_PLANESWALKER || event.getType() == EventType.DAMAGED_PLAYER) {
StackObject stackObject = game.getStack().getStackObject(event.getSourceId());
if (stackObject != null && stackObject.getControllerId().equals(getControllerId())) {
MageObject object = game.getObject(stackObject.getSourceId());
if (object.getCardType().contains(CardType.INSTANT) || object.getCardType().contains(CardType.SORCERY)) {
if (!handledStackObjects.contains(stackObject.getId())) {
handledStackObjects.add(stackObject.getId());
return true;
}
}
}
}
return false;
}
@Override
public String getRule() {
return new StringBuilder("Whenever an instant or sorcery spell you control deals damage, ").append(super.getRule()).toString();
}
}
class BlazeCommandoSoldierToken extends Token {
public BlazeCommandoSoldierToken() {
super("Soldier", "1/1 red and white Soldier creature tokens with haste");
cardType.add(CardType.CREATURE);
color.setRed(true);
color.setWhite(true);
subtype.add("Soldier");
power = new MageInt(1);
toughness = new MageInt(1);
this.addAbility(HasteAbility.getInstance());
}
}