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package mage.sets.darksteel;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetLandPermanent;
/**
*
* @author LevelX2
*/
public class SunderingTitan extends CardImpl {
public SunderingTitan(UUID ownerId) {
super(ownerId, 146, "Sundering Titan", Rarity.RARE, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{8}");
this.expansionSetCode = "DST";
this.subtype.add("Golem");
this.power = new MageInt(7);
this.toughness = new MageInt(10);
// When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
this.addAbility(new EntersBattlefieldTriggeredAbility(new SunderingTitanDestroyLandEffect(), false));
this.addAbility(new LeavesBattlefieldTriggeredAbility(new SunderingTitanDestroyLandEffect(), false));
}
public SunderingTitan(final SunderingTitan card) {
super(card);
}
@Override
public SunderingTitan copy() {
return new SunderingTitan(this);
}
}
class SunderingTitanDestroyLandEffect extends OneShotEffect {
public SunderingTitanDestroyLandEffect() {
super(Outcome.DestroyPermanent);
this.staticText = "choose a land of each basic land type, then destroy those lands";
}
public SunderingTitanDestroyLandEffect(final SunderingTitanDestroyLandEffect effect) {
super(effect);
}
@Override
public SunderingTitanDestroyLandEffect copy() {
return new SunderingTitanDestroyLandEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
Set<UUID> lands = new HashSet<>();
if (controller != null && sourcePermanent != null) {
for (String landName : new String[] {"Forest","Island","Mountain","Plains","Swamp"}) {
FilterLandPermanent filter = new FilterLandPermanent(new StringBuilder(landName).append(" to destroy").toString());
filter.add(new SubtypePredicate(landName));
Target target = new TargetLandPermanent(1,1, filter, true);
if (target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
controller.chooseTarget(outcome, target, source, game);
lands.add(target.getFirstTarget());
}
}
if (!lands.isEmpty()) {
int destroyedLands = 0;
for (UUID landId: lands) {
Permanent land = game.getPermanent(landId);
if (land != null) {
if (land.destroy(source.getSourceId(), game, false)) {
destroyedLands++;
}
}
}
game.informPlayers(new StringBuilder(sourcePermanent.getName()).append(": ").append(destroyedLands).append(destroyedLands > 1 ? " lands were destroyed":"land was destroyed").toString());
}
}
return false;
}
}