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package mage.sets.darksteel;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousRuleModifiyingEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.UntapAllControllerEffect;
import mage.abilities.effects.common.continious.GainAbilityControlledEffect;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.EntwineAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TurnPhase;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.turn.TurnMod;
/**
*
* @author emerald000
*/
public class SavageBeating extends CardImpl {
public SavageBeating(UUID ownerId) {
super(ownerId, 67, "Savage Beating", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{3}{R}{R}");
this.expansionSetCode = "DST";
this.color.setRed(true);
// Cast Savage Beating only during your turn and only during combat.
Ability ability = new SimpleStaticAbility(Zone.ALL, new SavageBeatingTimingEffect());
ability.setRuleAtTheTop(true);
this.addAbility(ability);
// Choose one - Creatures you control gain double strike until end of turn;
this.getSpellAbility().addEffect(new GainAbilityControlledEffect(DoubleStrikeAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent(), false));
// or untap all creatures you control and after this phase, there is an additional combat phase.
Mode mode = new Mode();
mode.getEffects().add(new UntapAllControllerEffect(new FilterControlledCreaturePermanent(), "untap all creatures you control"));
mode.getEffects().add(new AdditionalCombatPhaseEffect());
this.getSpellAbility().getModes().addMode(mode);
// Entwine {1}{R}
this.addAbility(new EntwineAbility("{1}{R}"));
}
public SavageBeating(final SavageBeating card) {
super(card);
}
@Override
public SavageBeating copy() {
return new SavageBeating(this);
}
}
class SavageBeatingTimingEffect extends ContinuousRuleModifiyingEffectImpl {
SavageBeatingTimingEffect() {
super(Duration.EndOfGame, Outcome.Detriment);
staticText = "Cast {this} only during your turn and only during combat";
}
SavageBeatingTimingEffect(final SavageBeatingTimingEffect effect) {
super(effect);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType().equals(GameEvent.EventType.CAST_SPELL) && event.getSourceId().equals(source.getSourceId())) {
if (!game.getActivePlayerId().equals(source.getControllerId()) || !TurnPhase.COMBAT.equals(game.getTurn().getPhaseType())) {
return true;
}
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public SavageBeatingTimingEffect copy() {
return new SavageBeatingTimingEffect(this);
}
}
class AdditionalCombatPhaseEffect extends OneShotEffect {
AdditionalCombatPhaseEffect() {
super(Outcome.Benefit);
staticText = "and after this phase, there is an additional combat phase";
}
AdditionalCombatPhaseEffect(final AdditionalCombatPhaseEffect effect) {
super(effect);
}
@Override
public AdditionalCombatPhaseEffect copy() {
return new AdditionalCombatPhaseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), TurnPhase.COMBAT, null, false));
return true;
}
}