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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.darkascension;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author North
*/
public class Shriekgeist extends CardImpl {
public Shriekgeist(UUID ownerId) {
super(ownerId, 49, "Shriekgeist", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{U}");
this.expansionSetCode = "DKA";
this.subtype.add("Spirit");
this.color.setBlue(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
this.addAbility(FlyingAbility.getInstance());
// Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard.
this.addAbility(new ShriekgeistTriggeredAbility());
}
public Shriekgeist(final Shriekgeist card) {
super(card);
}
@Override
public Shriekgeist copy() {
return new Shriekgeist(this);
}
}
class ShriekgeistTriggeredAbility extends TriggeredAbilityImpl {
public ShriekgeistTriggeredAbility() {
super(Zone.BATTLEFIELD, new PutLibraryIntoGraveTargetEffect(2));
}
public ShriekgeistTriggeredAbility(final ShriekgeistTriggeredAbility ability) {
super(ability);
}
@Override
public ShriekgeistTriggeredAbility copy() {
return new ShriekgeistTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event instanceof DamagedPlayerEvent) {
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
if (damageEvent.isCombatDamage() && event.getSourceId().equals(this.getSourceId())) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
}
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever {this} deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard.";
}
}