/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*/
package mage.sets.darkascension;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.TransformAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward
*/
public class LoyalCathar extends CardImpl {
public LoyalCathar(UUID ownerId) {
super(ownerId, 13, "Loyal Cathar", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{W}{W}");
this.expansionSetCode = "DKA";
this.subtype.add("Human");
this.subtype.add("Soldier");
this.canTransform = true;
this.secondSideCard = new UnhallowedCathar(ownerId);
this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
this.addAbility(VigilanceAbility.getInstance());
// When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
this.addAbility(new TransformAbility());
this.addAbility(new DiesTriggeredAbility(new LoyalCatharEffect()));
}
public LoyalCathar(final LoyalCathar card) {
super(card);
}
@Override
public LoyalCathar copy() {
return new LoyalCathar(this);
}
}
class LoyalCatharEffect extends OneShotEffect {
private static final String effectText = "return it to the battlefield transformed under your control at the beginning of the next end step";
LoyalCatharEffect ( ) {
super(Outcome.Benefit);
staticText = effectText;
}
LoyalCatharEffect(LoyalCatharEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
//create delayed triggered ability
AtEndOfTurnDelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(new ReturnLoyalCatharEffect(source.getSourceId()));
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
@Override
public LoyalCatharEffect copy() {
return new LoyalCatharEffect(this);
}
}
class ReturnLoyalCatharEffect extends OneShotEffect {
private UUID cardId;
public ReturnLoyalCatharEffect(UUID cardId) {
super(Outcome.PutCardInPlay);
this.cardId = cardId;
this.staticText = "return it to the battlefield transformed under your control";
}
public ReturnLoyalCatharEffect(final ReturnLoyalCatharEffect effect) {
super(effect);
this.cardId = effect.cardId;
}
@Override
public ReturnLoyalCatharEffect copy() {
return new ReturnLoyalCatharEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(cardId);
if (card != null) {
card.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), source.getControllerId());
Permanent perm = game.getPermanent(cardId);
if (perm != null && perm.canTransform()) {
perm.transform(game);
return true;
}
}
return false;
}
}