Package mage.sets.darkascension

Source Code of mage.sets.darkascension.IncreasingConfusionEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*/
package mage.sets.darkascension;

import java.util.UUID;

import mage.constants.*;
import mage.abilities.Ability;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlashbackAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.stack.Spell;
import mage.players.Player;
import mage.target.TargetPlayer;

/**
*
* @author BetaSteward
*/
public class IncreasingConfusion extends CardImpl {

    public IncreasingConfusion(UUID ownerId) {
        super(ownerId, 41, "Increasing Confusion", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{X}{U}");
        this.expansionSetCode = "DKA";

        this.color.setBlue(true);

        // Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.
        this.getSpellAbility().addEffect(new IncreasingConfusionEffect());
        this.getSpellAbility().addTarget(new TargetPlayer());

        // Flashback {X}{U}
        this.addAbility(new FlashbackAbility(new ManaCostsImpl("{X}{U}"), TimingRule.SORCERY));
    }

    public IncreasingConfusion(final IncreasingConfusion card) {
        super(card);
    }

    @Override
    public IncreasingConfusion copy() {
        return new IncreasingConfusion(this);
    }
}

class IncreasingConfusionEffect extends OneShotEffect {

    public IncreasingConfusionEffect() {
        super(Outcome.Detriment);
        staticText = "Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead";
    }

    public IncreasingConfusionEffect(final IncreasingConfusionEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getFirstTarget());
        if (player != null) {
            int amount = source.getManaCostsToPay().getX();
            Spell spell = (Spell) game.getStack().getStackObject(source.getSourceId());
            if (spell != null) {
                if (spell.getFromZone() == Zone.GRAVEYARD) {
                    amount *= 2;
                }
                Card card;
                for (int i = 0; i < amount; i++) {
                    card = player.getLibrary().removeFromTop(game);
                    if (card != null) {
                        card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, false);
                    } else {
                        break;
                    }
                }
                return true;
            }
        }
        return false;
    }

    @Override
    public IncreasingConfusionEffect copy() {
        return new IncreasingConfusionEffect(this);
    }

}
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