/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.darkascension;
import mage.constants.*;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.condition.common.NoSpellsWereCastLastTurnCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.TransformSourceEffect;
import mage.abilities.keyword.TransformAbility;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;
import mage.game.permanent.token.WolfToken;
import mage.game.stack.StackObject;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.common.TargetOpponent;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
/**
*
* @author BetaSteward
*/
public class HuntmasterOfTheFells extends CardImpl {
public HuntmasterOfTheFells(UUID ownerId) {
super(ownerId, 140, "Huntmaster of the Fells", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{2}{R}{G}");
this.expansionSetCode = "DKA";
this.subtype.add("Human");
this.subtype.add("Werewolf");
this.canTransform = true;
this.secondSideCard = new RavagerOfTheFells(ownerId);
this.color.setRed(true);
this.color.setGreen(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.
this.addAbility(new HuntmasterOfTheFellsAbility());
// Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls.
this.addAbility(new RavagerOfTheFellsAbility());
// At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
this.addAbility(new TransformAbility());
TriggeredAbility ability = new BeginningOfUpkeepTriggeredAbility(new TransformSourceEffect(true), TargetController.ANY, false);
this.addAbility(new ConditionalTriggeredAbility(ability, NoSpellsWereCastLastTurnCondition.getInstance(), TransformAbility.NO_SPELLS_TRANSFORM_RULE));
}
public HuntmasterOfTheFells(final HuntmasterOfTheFells card) {
super(card);
}
@Override
public HuntmasterOfTheFells copy() {
return new HuntmasterOfTheFells(this);
}
}
class HuntmasterOfTheFellsAbility extends TriggeredAbilityImpl {
public HuntmasterOfTheFellsAbility() {
super(Zone.BATTLEFIELD, new CreateTokenEffect(new WolfToken(Token.Type.SECOND)), false);
this.addEffect(new GainLifeEffect(2));
}
public HuntmasterOfTheFellsAbility(final HuntmasterOfTheFellsAbility ability) {
super(ability);
}
@Override
public HuntmasterOfTheFellsAbility copy() {
return new HuntmasterOfTheFellsAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.TRANSFORMED && event.getTargetId().equals(this.getSourceId())) {
Permanent permanent = game.getPermanent(sourceId);
if (permanent != null && !permanent.isTransformed()) {
return true;
}
}
if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD && event.getTargetId().equals(this.getSourceId())) {
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever this creature enters the battlefield or transforms into {this}, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.";
}
}
class RavagerOfTheFellsAbility extends TriggeredAbilityImpl {
public RavagerOfTheFellsAbility() {
super(Zone.BATTLEFIELD, new RavagerOfTheFellsEffect(), false);
Target target1 = new TargetOpponent();
this.addTarget(target1);
this.addTarget(new RavagerOfTheFellsTarget());
// Rule only shown on the night side
this.setRuleVisible(false);
}
public RavagerOfTheFellsAbility(final RavagerOfTheFellsAbility ability) {
super(ability);
}
@Override
public RavagerOfTheFellsAbility copy() {
return new RavagerOfTheFellsAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.TRANSFORMED && event.getTargetId().equals(sourceId)) {
Permanent permanent = game.getPermanent(sourceId);
if (permanent != null && permanent.isTransformed()) {
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls.";
}
}
class RavagerOfTheFellsEffect extends OneShotEffect {
public RavagerOfTheFellsEffect() {
super(Outcome.Damage);
}
public RavagerOfTheFellsEffect(final RavagerOfTheFellsEffect effect) {
super(effect);
}
@Override
public RavagerOfTheFellsEffect copy() {
return new RavagerOfTheFellsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getTargets().get(0).getFirstTarget());
if (player != null) {
player.damage(2, source.getSourceId(), game, false, true);
}
Permanent creature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
if (creature != null) {
creature.damage(2, source.getSourceId(), game, false, true);
}
return true;
}
}
class RavagerOfTheFellsTarget extends TargetPermanent {
public RavagerOfTheFellsTarget() {
super(0, 1, new FilterCreaturePermanent(), false);
}
public RavagerOfTheFellsTarget(final RavagerOfTheFellsTarget target) {
super(target);
}
@Override
public boolean canTarget(UUID id, Ability source, Game game) {
UUID firstTarget = source.getFirstTarget();
Permanent permanent = game.getPermanent(id);
if (firstTarget != null && permanent != null && permanent.getControllerId().equals(firstTarget)) {
return super.canTarget(id, source, game);
}
return false;
}
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
Set<UUID> availablePossibleTargets = super.possibleTargets(sourceId, sourceControllerId, game);
Set<UUID> possibleTargets = new HashSet<>();
MageObject object = game.getObject(sourceId);
for (StackObject item: game.getState().getStack()) {
if (item.getId().equals(sourceId)) {
object = item;
}
if (item.getSourceId().equals(sourceId)) {
object = item;
}
}
if (object instanceof StackObject) {
UUID playerId = ((StackObject)object).getStackAbility().getFirstTarget();
for (UUID targetId : availablePossibleTargets) {
Permanent permanent = game.getPermanent(targetId);
if(permanent != null && permanent.getControllerId().equals(playerId)){
possibleTargets.add(targetId);
}
}
}
return possibleTargets;
}
@Override
public RavagerOfTheFellsTarget copy() {
return new RavagerOfTheFellsTarget(this);
}
}