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package mage.sets.darkascension;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.common.ExileTargetForSourceEffect;
import mage.abilities.effects.common.ReturnFromExileForSourceEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author North
*/
public class Helvault extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature you don't control");
static {
filter.add(new ControllerPredicate(TargetController.NOT_YOU));
}
public Helvault(UUID ownerId) {
super(ownerId, 151, "Helvault", Rarity.MYTHIC, new CardType[]{CardType.ARTIFACT}, "{3}");
this.expansionSetCode = "DKA";
this.supertype.add("Legendary");
// {1}, {tap}: Exile target creature you control.
SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ExileTargetForSourceEffect("Helvault exile"), new GenericManaCost(1));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetControlledCreaturePermanent());
this.addAbility(ability);
// {7}, {tap}: Exile target creature you don't control.
ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ExileTargetForSourceEffect("Helvault exile"), new GenericManaCost(7));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent(filter));
this.addAbility(ability);
// When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
this.addAbility(new DiesTriggeredAbility(new ReturnFromExileForSourceEffect(Zone.BATTLEFIELD)));
}
public Helvault(final Helvault card) {
super(card);
}
@Override
public Helvault copy() {
return new Helvault(this);
}
}