/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
package mage.sets.darkascension;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.AsThoughEffectImpl;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.AsThoughEffectType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCardInGraveyard;
/**
*
* @author BetaSteward
*/
public class HavengulLich extends CardImpl {
private static final FilterCard filter = new FilterCreatureCard("creature card in a graveyard");
public HavengulLich(UUID ownerId) {
super(ownerId, 139, "Havengul Lich", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{3}{U}{B}");
this.expansionSetCode = "DKA";
this.subtype.add("Zombie");
this.subtype.add("Wizard");
this.color.setBlue(true);
this.color.setBlack(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// {1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new HavengulLichPlayEffect(), new ManaCostsImpl("{1}"));
ability.addEffect(new HavengulLichPlayedEffect());
ability.addTarget(new TargetCardInGraveyard(filter));
this.addAbility(ability);
}
public HavengulLich(final HavengulLich card) {
super(card);
}
@Override
public HavengulLich copy() {
return new HavengulLich(this);
}
}
//allow card in graveyard to be played
class HavengulLichPlayEffect extends AsThoughEffectImpl {
public HavengulLichPlayEffect() {
super(AsThoughEffectType.CAST_FROM_NON_HAND_ZONE, Duration.EndOfTurn, Outcome.Benefit);
staticText = "You may cast target creature card in a graveyard this turn";
}
public HavengulLichPlayEffect(final HavengulLichPlayEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public HavengulLichPlayEffect copy() {
return new HavengulLichPlayEffect(this);
}
@Override
public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
return source.getControllerId().equals(affectedControllerId)
&& targetPointer.getFirst(game, source).equals(objectId)
&& game.getState().getZone(objectId) == Zone.GRAVEYARD;
}
}
//create delayed triggered ability to watch for card being played
class HavengulLichPlayedEffect extends OneShotEffect {
public HavengulLichPlayedEffect() {
super(Outcome.PutCreatureInPlay);
}
public HavengulLichPlayedEffect(final HavengulLichPlayedEffect effect) {
super(effect);
staticText = "When you cast that card this turn, {this} gains all activated abilities of that card until end of turn";
}
@Override
public boolean apply(Game game, Ability source) {
DelayedTriggeredAbility ability = new HavengulLichDelayedTriggeredAbility(targetPointer.getFirst(game, source));
ability.setSourceId(source.getSourceId());
ability.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(ability);
return true;
}
@Override
public HavengulLichPlayedEffect copy() {
return new HavengulLichPlayedEffect(this);
}
}
// when card is played create continuous effect
class HavengulLichDelayedTriggeredAbility extends DelayedTriggeredAbility {
private UUID cardId;
public HavengulLichDelayedTriggeredAbility (UUID cardId) {
super(new HavengulLichEffect(cardId), Duration.EndOfTurn);
this.cardId = cardId;
}
public HavengulLichDelayedTriggeredAbility(HavengulLichDelayedTriggeredAbility ability) {
super(ability);
this.cardId = ability.cardId;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.SPELL_CAST && event.getSourceId().equals(cardId);
}
@Override
public HavengulLichDelayedTriggeredAbility copy() {
return new HavengulLichDelayedTriggeredAbility(this);
}
@Override
public String getRule() {
return "When you cast that card this turn, {this} gains all activated abilities of that card until end of turn.";
}
}
// copy activated abilities of card
class HavengulLichEffect extends ContinuousEffectImpl {
private final UUID cardId;
public HavengulLichEffect(UUID cardId) {
super(Duration.EndOfTurn, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
this.cardId = cardId;
}
public HavengulLichEffect(final HavengulLichEffect effect) {
super(effect);
this.cardId = effect.cardId;
}
@Override
public HavengulLichEffect copy() {
return new HavengulLichEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
Card card = game.getCard(cardId);
if (permanent != null && card != null) {
for (ActivatedAbility ability: card.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD)) {
permanent.addAbility(ability, source.getSourceId(), game);
}
}
return false;
}
}