Package mage.sets.darkascension

Source Code of mage.sets.darkascension.DungeonGeistsWatcher

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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*  or implied, of BetaSteward_at_googlemail.com.
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package mage.sets.darkascension;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.ContinuousRuleModifiyingEffectImpl;
import mage.abilities.effects.common.TapTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.WatcherScope;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.target.Target;
import mage.target.common.TargetCreaturePermanent;
import mage.watchers.Watcher;

/**
*
* @author BetaSteward
*/
public class DungeonGeists extends CardImpl {

    private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature an opponent controls");

    static {
        filter.add(new ControllerPredicate(TargetController.OPPONENT));
    }

    public DungeonGeists(UUID ownerId) {
        super(ownerId, 36, "Dungeon Geists", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{U}{U}");
        this.expansionSetCode = "DKA";
        this.subtype.add("Spirit");

        this.color.setBlue(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        this.addAbility(FlyingAbility.getInstance());

        // When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
        Ability ability = new EntersBattlefieldTriggeredAbility(new TapTargetEffect(), false);
        ability.addEffect(new DungeonGeistsEffect());
        Target target = new TargetCreaturePermanent(filter);
        ability.addTarget(target);
        this.addAbility(ability);
        // watcher needed to send normal events to Dungeon Geists ReplacementEffect
        this.addWatcher(new DungeonGeistsWatcher());
    }

    public DungeonGeists(final DungeonGeists card) {
        super(card);
    }

    @Override
    public DungeonGeists copy() {
        return new DungeonGeists(this);
    }
}

class DungeonGeistsEffect extends ContinuousRuleModifiyingEffectImpl {

    public DungeonGeistsEffect() {
        super(Duration.Custom, Outcome.Detriment, false, false);
        this.staticText = "That creature doesn't untap during its controller's untap step for as long as you control {this}";
    }

    public DungeonGeistsEffect(final DungeonGeistsEffect effect) {
        super(effect);
    }

    @Override
    public DungeonGeistsEffect copy() {
        return new DungeonGeistsEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return false;
    }

    @Override
    public boolean applies(GameEvent event, Ability source, Game game) {
        // Source must be on the battlefield (it's neccessary to check here because if as response to the enter
        // the battlefield triggered ability the source dies (or will be exiled), then the ZONE_CHANGE or LOST_CONTROL
        // event will happen before this effect is applied ever)
        Permanent sourcePermanent = game.getPermanent(source.getSourceId());
        if (sourcePermanent == null || !sourcePermanent.getControllerId().equals(source.getControllerId())) {
            this.used = true;
            return false;
        }
        if (event.getType() == GameEvent.EventType.LOST_CONTROL) {
            if (event.getTargetId().equals(source.getSourceId())) {
                discard();
                return false;
            }
        }
        if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(source.getSourceId())) {
            ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
            if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
                discard();
                return false;
            }
        }

        if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == GameEvent.EventType.UNTAP) {
            if (event.getTargetId().equals(targetPointer.getFirst(game, source))) {
                return true;
            }
        }

        return false;
    }
}

class DungeonGeistsWatcher extends Watcher {

    DungeonGeistsWatcher () {
        super("ControlLost", WatcherScope.CARD);
    }

    DungeonGeistsWatcher(DungeonGeistsWatcher watcher) {
        super(watcher);
    }

    @Override
    public void watch(GameEvent event, Game game) {
        if (event.getType() == GameEvent.EventType.LOST_CONTROL && event.getPlayerId().equals(controllerId) && event.getTargetId().equals(sourceId)) {
            condition = true;
            game.replaceEvent(event);
            return;
        }
        if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(sourceId)) {
            ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
            if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
                condition = true;
                game.replaceEvent(event);
            }
        }
    }

    @Override
    public void reset() {
        //don't reset condition each turn - only when this leaves the battlefield
    }

    @Override
    public DungeonGeistsWatcher copy() {
        return new DungeonGeistsWatcher(this);
    }
}
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