Package mage.sets.darkascension

Source Code of mage.sets.darkascension.ChaliceOfLifeEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.darkascension;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.TransformAbility;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;

/**
*
* @author intimidatingant
*/
public class ChaliceOfLife extends CardImpl {

    public ChaliceOfLife(UUID ownerId) {
        super(ownerId, 146, "Chalice of Life", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "DKA";

        this.canTransform = true;
        this.secondSideCard = new ChaliceOfDeath(ownerId);
        this.addAbility(new TransformAbility());


        // {tap}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ChaliceOfLifeEffect(), new TapSourceCost()));
    }

    public ChaliceOfLife(final ChaliceOfLife card) {
        super(card);
    }

    @Override
    public ChaliceOfLife copy() {
        return new ChaliceOfLife(this);
    }
}

class ChaliceOfLifeEffect extends OneShotEffect {

    public ChaliceOfLifeEffect() {
        super(Outcome.GainLife);
        staticText = "You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life";
    }

    public ChaliceOfLifeEffect(final ChaliceOfLifeEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent permanent = game.getPermanent(source.getSourceId());
        if (permanent != null) {
            Player player = game.getPlayer(source.getControllerId());
            //gain 1 life
            player.gainLife(1, game);

            // if you have at least 10 life more than your starting life total, transform Chalice of Life.
            if (player.getLife() >= game.getLife() + 10) {
                permanent.transform(game);
            }
        }
        return false;
    }

    @Override
    public ChaliceOfLifeEffect copy() {
        return new ChaliceOfLifeEffect(this);
    }

}
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