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package mage.sets.darkascension;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.TransformAbility;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author intimidatingant
*/
public class ChaliceOfLife extends CardImpl {
public ChaliceOfLife(UUID ownerId) {
super(ownerId, 146, "Chalice of Life", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
this.expansionSetCode = "DKA";
this.canTransform = true;
this.secondSideCard = new ChaliceOfDeath(ownerId);
this.addAbility(new TransformAbility());
// {tap}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ChaliceOfLifeEffect(), new TapSourceCost()));
}
public ChaliceOfLife(final ChaliceOfLife card) {
super(card);
}
@Override
public ChaliceOfLife copy() {
return new ChaliceOfLife(this);
}
}
class ChaliceOfLifeEffect extends OneShotEffect {
public ChaliceOfLifeEffect() {
super(Outcome.GainLife);
staticText = "You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life";
}
public ChaliceOfLifeEffect(final ChaliceOfLifeEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
Player player = game.getPlayer(source.getControllerId());
//gain 1 life
player.gainLife(1, game);
// if you have at least 10 life more than your starting life total, transform Chalice of Life.
if (player.getLife() >= game.getLife() + 10) {
permanent.transform(game);
}
}
return false;
}
@Override
public ChaliceOfLifeEffect copy() {
return new ChaliceOfLifeEffect(this);
}
}