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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.darkascension;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.common.continious.GainControlTargetEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPermanent;
import java.util.UUID;
/**
*
* @author North
*/
public class BeguilerOfWills extends CardImpl {
public BeguilerOfWills(UUID ownerId) {
super(ownerId, 28, "Beguiler of Wills", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{3}{U}{U}");
this.expansionSetCode = "DKA";
this.subtype.add("Human");
this.subtype.add("Wizard");
this.color.setBlue(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {tap}: Gain control of target creature with power less than or equal to the number of creatures you control.
SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
new GainControlTargetEffect(Duration.Custom),
new TapSourceCost());
ability.addTarget(new BeguilerOfWillsTarget());
this.addAbility(ability);
}
public BeguilerOfWills(final BeguilerOfWills card) {
super(card);
}
@Override
public BeguilerOfWills copy() {
return new BeguilerOfWills(this);
}
}
class BeguilerOfWillsTarget extends TargetPermanent {
public BeguilerOfWillsTarget() {
super(new FilterCreaturePermanent("creature with power less than or equal to the number of creatures you control"));
}
public BeguilerOfWillsTarget(final BeguilerOfWillsTarget target) {
super(target);
}
@Override
public BeguilerOfWillsTarget copy() {
return new BeguilerOfWillsTarget(this);
}
@Override
public boolean canTarget(UUID controllerId, UUID id, Ability source, Game game) {
Permanent permanent = game.getPermanent(id);
int count = game.getBattlefield().countAll(this.filter, source.getControllerId(), game);
if (permanent != null && permanent.getPower().getValue() <= count) {
return super.canTarget(controllerId, id, source, game);
}
return false;
}
}