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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.darkascension;
import java.util.UUID;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.SpiritWhiteToken;
/**
*
* @author North
*/
public class AvacynsCollar extends CardImpl {
public AvacynsCollar(UUID ownerId) {
super(ownerId, 145, "Avacyn's Collar", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
this.expansionSetCode = "DKA";
this.subtype.add("Equipment");
// Equipped creature gets +1/+0 and has vigilance.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 0)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.EQUIPMENT)));
// Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.
this.addAbility(new AvacynsCollarTriggeredAbility());
// Equip {2}
this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2)));
}
public AvacynsCollar(final AvacynsCollar card) {
super(card);
}
@Override
public AvacynsCollar copy() {
return new AvacynsCollar(this);
}
}
class AvacynsCollarTriggeredAbility extends TriggeredAbilityImpl {
public AvacynsCollarTriggeredAbility() {
super(Zone.BATTLEFIELD, new CreateTokenEffect(new SpiritWhiteToken()));
}
public AvacynsCollarTriggeredAbility(final AvacynsCollarTriggeredAbility ability) {
super(ability);
}
@Override
public AvacynsCollarTriggeredAbility copy() {
return new AvacynsCollarTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ZONE_CHANGE && ((ZoneChangeEvent) event).isDiesEvent()) {
Permanent permanent = (Permanent) game.getLastKnownInformation(event.getTargetId(), Zone.BATTLEFIELD);
if (permanent.getAttachments().contains(this.getSourceId()) && permanent.hasSubtype("Human")) {
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.";
}
}