Package mage.sets.conflux

Source Code of mage.sets.conflux.TeleminPerformanceEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.conflux;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetOpponent;

/**
*
* @author jeffwadsworth
*/
public class TeleminPerformance extends CardImpl {

    public TeleminPerformance(UUID ownerId) {
        super(ownerId, 35, "Telemin Performance", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{U}{U}");
        this.expansionSetCode = "CON";

        this.color.setBlue(true);

        // Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
        this.getSpellAbility().addEffect(new TeleminPerformanceEffect());
        this.getSpellAbility().addTarget(new TargetOpponent());

    }

    public TeleminPerformance(final TeleminPerformance card) {
        super(card);
    }

    @Override
    public TeleminPerformance copy() {
        return new TeleminPerformance(this);
    }
}

class TeleminPerformanceEffect extends OneShotEffect {

    public TeleminPerformanceEffect() {
        super(Outcome.PutCreatureInPlay);
        this.staticText = "Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control";
    }

    public TeleminPerformanceEffect(final TeleminPerformanceEffect effect) {
        super(effect);
    }

    @Override
    public TeleminPerformanceEffect copy() {
        return new TeleminPerformanceEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Card creature = null;
        Player opponent = game.getPlayer(source.getFirstTarget());
        CardsImpl cards = new CardsImpl();
        boolean creatureFound = false;
        while (opponent.getLibrary().size() > 0 && !creatureFound) {
            Card card = opponent.getLibrary().removeFromTop(game);
            if (card != null) {
                if (card.getCardType().contains(CardType.CREATURE)) {
                    creature = card;
                    creatureFound = true;
                }
                if (!creatureFound) {
                    cards.add(card);
                    card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, false);
                }
            }
        }
        if (!cards.isEmpty()) {
            opponent.revealCards("Telemin Performance", cards, game);
        }
        if (creature != null) {
            return creature.putOntoBattlefield(game, Zone.LIBRARY, source.getSourceId(), source.getControllerId());
        }
        return false;
    }
}
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