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package mage.sets.conflux;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.RequirementEffect;
import mage.abilities.effects.common.continious.BoostOpponentsEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author jeffwadsworth
*/
public class SuicidalCharge extends CardImpl {
public SuicidalCharge(UUID ownerId) {
super(ownerId, 128, "Suicidal Charge", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}{R}");
this.expansionSetCode = "CON";
this.color.setRed(true);
this.color.setBlack(true);
// Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostOpponentsEffect(-1, -1, Duration.EndOfTurn), new SacrificeSourceCost());
ability.addEffect(new SuicidalChargeEffect());
this.addAbility(ability);
}
public SuicidalCharge(final SuicidalCharge card) {
super(card);
}
@Override
public SuicidalCharge copy() {
return new SuicidalCharge(this);
}
}
class SuicidalChargeEffect extends RequirementEffect {
public SuicidalChargeEffect() {
super(Duration.EndOfTurn);
staticText = "Those creatures attack this turn if able";
}
public SuicidalChargeEffect(final SuicidalChargeEffect effect) {
super(effect);
}
@Override
public SuicidalChargeEffect copy() {
return new SuicidalChargeEffect(this);
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
if (game.getOpponents(source.getControllerId()).contains(permanent.getControllerId())) {
return true;
}
return false;
}
@Override
public boolean mustAttack(Game game) {
return true;
}
@Override
public boolean mustBlock(Game game) {
return false;
}
}