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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.conflux;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardsImpl;
import mage.game.Game;
import mage.players.Player;
/**
* @author North
*/
public class SkywardEyeProphets extends CardImpl {
public SkywardEyeProphets(UUID ownerId) {
super(ownerId, 125, "Skyward Eye Prophets", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{G}{W}{U}");
this.expansionSetCode = "CON";
this.subtype.add("Human");
this.subtype.add("Wizard");
this.color.setBlue(true);
this.color.setGreen(true);
this.color.setWhite(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// {tap}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new SkywardEyeProphetsEffect(), new TapSourceCost()));
}
public SkywardEyeProphets(final SkywardEyeProphets card) {
super(card);
}
@Override
public SkywardEyeProphets copy() {
return new SkywardEyeProphets(this);
}
public static class SkywardEyeProphetsEffect extends OneShotEffect {
public SkywardEyeProphetsEffect() {
super(Outcome.DrawCard);
this.staticText = "Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand";
}
public SkywardEyeProphetsEffect(final SkywardEyeProphetsEffect effect) {
super(effect);
}
@Override
public SkywardEyeProphetsEffect copy() {
return new SkywardEyeProphetsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (sourceObject == null || controller == null) {
return false;
}
if (controller.getLibrary().size() > 0) {
CardsImpl cards = new CardsImpl();
Card card = controller.getLibrary().getFromTop(game);
if (card == null) {
return false;
}
cards.add(card);
controller.revealCards(sourceObject.getLogName(), cards, game);
if (card.getCardType().contains(CardType.LAND)) {
return controller.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getSourceId());
} else {
return controller.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);
}
}
return true;
}
}
}