Package mage.sets.conflux

Source Code of mage.sets.conflux.SkywardEyeProphets$SkywardEyeProphetsEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.conflux;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardsImpl;
import mage.game.Game;
import mage.players.Player;

/**
* @author North
*/
public class SkywardEyeProphets extends CardImpl {

    public SkywardEyeProphets(UUID ownerId) {
        super(ownerId, 125, "Skyward Eye Prophets", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{G}{W}{U}");
        this.expansionSetCode = "CON";
        this.subtype.add("Human");
        this.subtype.add("Wizard");

        this.color.setBlue(true);
        this.color.setGreen(true);
        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // Vigilance
        this.addAbility(VigilanceAbility.getInstance());
        // {tap}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new SkywardEyeProphetsEffect(), new TapSourceCost()));
    }

    public SkywardEyeProphets(final SkywardEyeProphets card) {
        super(card);
    }

    @Override
    public SkywardEyeProphets copy() {
        return new SkywardEyeProphets(this);
    }
   
    public static class SkywardEyeProphetsEffect extends OneShotEffect {

        public SkywardEyeProphetsEffect() {
            super(Outcome.DrawCard);
            this.staticText = "Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand";
        }

        public SkywardEyeProphetsEffect(final SkywardEyeProphetsEffect effect) {
            super(effect);
        }

        @Override
        public SkywardEyeProphetsEffect copy() {
            return new SkywardEyeProphetsEffect(this);
        }

        @Override
        public boolean apply(Game game, Ability source) {
            Player controller = game.getPlayer(source.getControllerId());
            MageObject sourceObject = game.getObject(source.getSourceId());
            if (sourceObject == null || controller == null) {
                return false;
            }
            if (controller.getLibrary().size() > 0) {
                CardsImpl cards = new CardsImpl();
                Card card = controller.getLibrary().getFromTop(game);
                if (card == null) {
                    return false;
                }
                cards.add(card);
                controller.revealCards(sourceObject.getLogName(), cards, game);
                if (card.getCardType().contains(CardType.LAND)) {
                    return controller.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getSourceId());
                } else {
                    return controller.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);
                }
            }
            return true;
        }
    }
}
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