Package mage.sets.conflux

Source Code of mage.sets.conflux.QuenchableFireSpecialAction

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  permitted provided that the following conditions are met:
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package mage.sets.conflux;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.SpecialAction;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.RemoveDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.RemoveSpecialActionEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;

import mage.target.TargetPlayer;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class QuenchableFire extends CardImpl {

    public QuenchableFire(UUID ownerId) {
        super(ownerId, 70, "Quenchable Fire", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{3}{R}");
        this.expansionSetCode = "CON";
        this.color.setRed(true);
        this.getSpellAbility().addTarget(new TargetPlayer());
        this.getSpellAbility().addEffect(new DamageTargetEffect(3));
        this.getSpellAbility().addEffect(new QuenchableFireEffect());
    }

    public QuenchableFire(final QuenchableFire card) {
        super(card);
    }

    @Override
    public QuenchableFire copy() {
        return new QuenchableFire(this);
    }
}

class QuenchableFireEffect extends OneShotEffect {

    public QuenchableFireEffect() {
        super(Outcome.Damage);
        staticText = "{this} deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step";
    }

    public QuenchableFireEffect(final QuenchableFireEffect effect) {
        super(effect);
    }

    @Override
    public QuenchableFireEffect copy() {
        return new QuenchableFireEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        //create delayed triggered ability
        QuenchableFireDelayedTriggeredAbility delayedAbility = new QuenchableFireDelayedTriggeredAbility();
        delayedAbility.setSourceId(source.getSourceId());
        delayedAbility.setControllerId(source.getControllerId());
        delayedAbility.getTargets().addAll(source.getTargets());
        game.addDelayedTriggeredAbility(delayedAbility);
        //create special action
        QuenchableFireSpecialAction newAction = new QuenchableFireSpecialAction(delayedAbility.getId());
        delayedAbility.setSpecialActionId(newAction.getId());
        newAction.setSourceId(source.getSourceId());
        newAction.setControllerId(source.getFirstTarget());
        newAction.getTargets().addAll(source.getTargets());
        game.getState().getSpecialActions().add(newAction);
        return true;
    }

}

class QuenchableFireDelayedTriggeredAbility extends DelayedTriggeredAbility {

    private UUID specialActionId;

    public QuenchableFireDelayedTriggeredAbility() {
        super(new DamageTargetEffect(3));
    }

    public void setSpecialActionId(UUID specialActionId) {
        this.specialActionId = specialActionId;
    }

    public QuenchableFireDelayedTriggeredAbility(final QuenchableFireDelayedTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public QuenchableFireDelayedTriggeredAbility copy() {
        return new QuenchableFireDelayedTriggeredAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == EventType.UPKEEP_STEP_PRE && event.getPlayerId().equals(this.controllerId)) {
            for (SpecialAction action: game.getState().getSpecialActions()) {
                if (action.getId().equals(specialActionId)) {
                    game.getState().getSpecialActions().remove(action);
                    break;
                }
            }
            return true;
        }
        return false;
    }

}

class QuenchableFireSpecialAction extends SpecialAction {

    public QuenchableFireSpecialAction(UUID effectId) {
        this.addCost(new ManaCostsImpl("{U}"));
        this.addEffect(new RemoveDelayedTriggeredAbilityEffect(effectId));
        this.addEffect(new RemoveSpecialActionEffect(this.getId()));
    }

    public QuenchableFireSpecialAction(final QuenchableFireSpecialAction ability) {
        super(ability);
    }

    @Override
    public QuenchableFireSpecialAction copy() {
        return new QuenchableFireSpecialAction(this);
    }

}
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