/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.conflux;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.Costs;
import mage.abilities.costs.CostsImpl;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterLandCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class KnightOfTheReliquary extends CardImpl {
private static final FilterControlledPermanent filter = new FilterControlledLandPermanent("Forest or Plains");
static {
filter.add(Predicates.or(new SubtypePredicate("Forest"), new SubtypePredicate("Plains")));
}
public KnightOfTheReliquary(UUID ownerId) {
super(ownerId, 113, "Knight of the Reliquary", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{G}{W}");
this.expansionSetCode = "CON";
this.subtype.add("Human");
this.subtype.add("Knight");
this.color.setWhite(true);
this.color.setGreen(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
CardsInControllerGraveyardCount value = new CardsInControllerGraveyardCount(new FilterLandCard());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(value, value, Duration.WhileOnBattlefield)));
// {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
TargetCardInLibrary target = new TargetCardInLibrary(new FilterLandCard());
Costs costs = new CostsImpl();
costs.add(new TapSourceCost());
costs.add(new SacrificeTargetCost(new TargetControlledPermanent(1, 1, filter, false)));
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new SearchLibraryPutInPlayEffect(target, false, Outcome.PutLandInPlay), costs));
}
public KnightOfTheReliquary(final KnightOfTheReliquary card) {
super(card);
}
@Override
public KnightOfTheReliquary copy() {
return new KnightOfTheReliquary(this);
}
}