Package mage.sets.conflux

Source Code of mage.sets.conflux.FieryFall

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.sets.conflux;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.keyword.BasicLandcyclingAbility;
import mage.cards.CardImpl;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author Loki
*/
public class FieryFall extends CardImpl {

    public FieryFall (UUID ownerId) {
        super(ownerId, 63, "Fiery Fall", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{5}{R}");
        this.expansionSetCode = "CON";       
        this.color.setRed(true);
       
        // Fiery Fall deals 5 damage to target creature.
        this.getSpellAbility().addEffect(new DamageTargetEffect(5));
        this.getSpellAbility().addTarget(new TargetCreaturePermanent());
       
        // Basic landcycling  {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
        this.addAbility(new BasicLandcyclingAbility(new ManaCostsImpl("{1}{R}")));
    }

    public FieryFall (final FieryFall card) {
        super(card);
    }

    @Override
    public FieryFall copy() {
        return new FieryFall(this);
    }
}
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