Package mage.sets.conflux

Source Code of mage.sets.conflux.BrackwaterElementalSacrificeEffect

/*
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package mage.sets.conflux;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.AttacksOrBlocksTriggeredAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.keyword.UnearthAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author LevelX2
*/
public class BrackwaterElemental extends CardImpl {

    public BrackwaterElemental(UUID ownerId) {
        super(ownerId, 21, "Brackwater Elemental", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{U}");
        this.expansionSetCode = "CON";
        this.subtype.add("Elemental");

        this.color.setBlue(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(4);

        // When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
        this.addAbility(new AttacksOrBlocksTriggeredAbility(new BrackwaterElementalSacrificeEffect(), false));
        // Unearth {2}{U}
        this.addAbility(new UnearthAbility(new ManaCostsImpl("{2}{U}")));
    }

    public BrackwaterElemental(final BrackwaterElemental card) {
        super(card);
    }

    @Override
    public BrackwaterElemental copy() {
        return new BrackwaterElemental(this);
    }
}

class BrackwaterElementalSacrificeEffect extends OneShotEffect {

    public BrackwaterElementalSacrificeEffect() {
        super(Outcome.Sacrifice);
        this.staticText = "sacrifice it at the beginning of the next end step";
    }

    public BrackwaterElementalSacrificeEffect(final BrackwaterElementalSacrificeEffect effect) {
        super(effect);
    }

    @Override
    public BrackwaterElementalSacrificeEffect copy() {
        return new BrackwaterElementalSacrificeEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent sourcePermanent = game.getPermanent(source.getSourceId());
        if (sourcePermanent != null) {
            SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice {this}");
            sacrificeEffect.setTargetPointer(new FixedTarget(sourcePermanent.getId()));
            DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(sacrificeEffect);
            delayedAbility.setSourceId(source.getSourceId());
            delayedAbility.setControllerId(source.getControllerId());
            game.addDelayedTriggeredAbility(delayedAbility);
        }
        return false;
    }
}
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