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package mage.sets.conflux;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.AttacksOrBlocksTriggeredAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.keyword.UnearthAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class BrackwaterElemental extends CardImpl {
public BrackwaterElemental(UUID ownerId) {
super(ownerId, 21, "Brackwater Elemental", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{U}");
this.expansionSetCode = "CON";
this.subtype.add("Elemental");
this.color.setBlue(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
this.addAbility(new AttacksOrBlocksTriggeredAbility(new BrackwaterElementalSacrificeEffect(), false));
// Unearth {2}{U}
this.addAbility(new UnearthAbility(new ManaCostsImpl("{2}{U}")));
}
public BrackwaterElemental(final BrackwaterElemental card) {
super(card);
}
@Override
public BrackwaterElemental copy() {
return new BrackwaterElemental(this);
}
}
class BrackwaterElementalSacrificeEffect extends OneShotEffect {
public BrackwaterElementalSacrificeEffect() {
super(Outcome.Sacrifice);
this.staticText = "sacrifice it at the beginning of the next end step";
}
public BrackwaterElementalSacrificeEffect(final BrackwaterElementalSacrificeEffect effect) {
super(effect);
}
@Override
public BrackwaterElementalSacrificeEffect copy() {
return new BrackwaterElementalSacrificeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent != null) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice {this}");
sacrificeEffect.setTargetPointer(new FixedTarget(sourcePermanent.getId()));
DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(sacrificeEffect);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(delayedAbility);
}
return false;
}
}