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package mage.sets.commander2013;
import java.util.UUID;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.keyword.DeathtouchAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.permanent.token.Token;
/**
*
* @author LevelX2
*/
public class Ophiomancer extends CardImpl {
public Ophiomancer(UUID ownerId) {
super(ownerId, 84, "Ophiomancer", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{B}");
this.expansionSetCode = "C13";
this.subtype.add("Human");
this.subtype.add("Shaman");
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield.
this.addAbility(new ConditionalTriggeredAbility(
new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new OphiomancerSnakeToken()), TargetController.ANY, false),
new PermanentsOnTheBattlefieldCondition(new FilterCreaturePermanent("Snake", "no Snakes"), PermanentsOnTheBattlefieldCondition.CountType.EQUAL_TO, 0),
"At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield."));
}
public Ophiomancer(final Ophiomancer card) {
super(card);
}
@Override
public Ophiomancer copy() {
return new Ophiomancer(this);
}
}
class OphiomancerSnakeToken extends Token {
public OphiomancerSnakeToken() {
super("Snake", "1/1 black Snake creature token with deathtouch");
cardType.add(CardType.CREATURE);
color.setBlack(true);
subtype.add("Snake");
power = new MageInt(1);
toughness = new MageInt(1);
this.addAbility(DeathtouchAbility.getInstance());
}
}