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package mage.sets.commander2013;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageAllEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetNonBasicLandPermanent;
/**
*
* @author LevelX2
*/
public class IncendiaryCommand extends CardImpl {
public IncendiaryCommand(UUID ownerId) {
super(ownerId, 113, "Incendiary Command", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{R}{R}");
this.expansionSetCode = "C13";
this.color.setRed(true);
// Choose two -
this.getSpellAbility().getModes().setMinModes(2);
this.getSpellAbility().getModes().setMaxModes(2);
// Incendiary Command deals 4 damage to target player;
this.getSpellAbility().addEffect(new DamageTargetEffect(4));
this.getSpellAbility().addTarget(new TargetPlayer());
// or Incendiary Command deals 2 damage to each creature;
Mode mode = new Mode();
mode.getEffects().add(new DamageAllEffect(2, new FilterCreaturePermanent()));
this.getSpellAbility().getModes().addMode(mode);
// or destroy target nonbasic land;
mode = new Mode();
mode.getEffects().add(new DestroyTargetEffect());
mode.getTargets().add(new TargetNonBasicLandPermanent());
this.getSpellAbility().getModes().addMode(mode);
// or each player discards all the cards in his or her hand, then draws that many cards.
mode = new Mode();
mode.getEffects().add(new IncendiaryCommandDrawEffect());
this.getSpellAbility().getModes().addMode(mode);
}
public IncendiaryCommand(final IncendiaryCommand card) {
super(card);
}
@Override
public IncendiaryCommand copy() {
return new IncendiaryCommand(this);
}
}
class IncendiaryCommandDrawEffect extends OneShotEffect {
public IncendiaryCommandDrawEffect() {
super(Outcome.Detriment);
this.staticText = "each player discards all the cards in his or her hand, then draws that many cards";
}
public IncendiaryCommandDrawEffect(final IncendiaryCommandDrawEffect effect) {
super(effect);
}
@Override
public IncendiaryCommandDrawEffect copy() {
return new IncendiaryCommandDrawEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (UUID playerId : controller.getInRange()) {
Player player = game.getPlayer(playerId);
if (player != null) {
int cards = player.getHand().size();
if (cards > 0) {
player.discard(cards, source, game);
player.drawCards(cards, game);
}
}
}
return true;
}
return false;
}
}