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package mage.sets.commander2013;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.mana.ColorlessManaAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.other.OwnerIdPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class HomewardPath extends CardImpl {
public HomewardPath(UUID ownerId) {
super(ownerId, 295, "Homeward Path", Rarity.RARE, new CardType[]{CardType.LAND}, "");
this.expansionSetCode = "C13";
// {tap}: Add {1} to your mana pool.
this.addAbility(new ColorlessManaAbility());
// {tap}: Each player gains control of all creatures he or she owns.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new HomewardPathControlEffect(), new TapSourceCost()));
}
public HomewardPath(final HomewardPath card) {
super(card);
}
@Override
public HomewardPath copy() {
return new HomewardPath(this);
}
}
class HomewardPathControlEffect extends ContinuousEffectImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
public HomewardPathControlEffect() {
super(Duration.EndOfGame, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
this.staticText = "Each player gains control of all creatures he or she owns";
}
public HomewardPathControlEffect(final HomewardPathControlEffect effect) {
super(effect);
}
@Override
public HomewardPathControlEffect copy() {
return new HomewardPathControlEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
// add all creatures in range
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (UUID playerId : controller.getInRange()) {
FilterPermanent playerFilter = filter.copy();
playerFilter.add(new OwnerIdPredicate(playerId));
for (Permanent permanent :game.getBattlefield().getActivePermanents(playerFilter, playerId, game)) {
objects.add(permanent.getId());
}
}
}
}
@Override
public boolean apply(Game game, Ability source) {
Set<UUID> toRemove = new HashSet<UUID>();
for (UUID creatureId :objects) {
Permanent creature = game.getPermanent(creatureId);
if (creature != null) {
if (!creature.getControllerId().equals(creature.getOwnerId())) {
creature.changeControllerId(creature.getOwnerId(), game);
}
} else {
toRemove.add(creatureId);
}
}
objects.removeAll(toRemove);
if (objects.isEmpty()) {
this.discard();
}
return true;
}
}