Package mage.sets.commander2013

Source Code of mage.sets.commander2013.AEthermagesTouchEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.commander2013;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnToHandSourceEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author LevelX2
*/
public class AEthermagesTouch extends CardImpl {

    public AEthermagesTouch(UUID ownerId) {
        super(ownerId, 176, "AEthermage's Touch", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{2}{W}{U}");
        this.expansionSetCode = "C13";

        this.color.setBlue(true);
        this.color.setWhite(true);

        // Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
        this.getSpellAbility().addEffect(new AEthermagesTouchEffect());
    }

    public AEthermagesTouch(final AEthermagesTouch card) {
        super(card);
    }

    @Override
    public AEthermagesTouch copy() {
        return new AEthermagesTouch(this);
    }
}
class AEthermagesTouchEffect extends OneShotEffect {

    private static final FilterCreatureCard filterPutOntoBattlefield = new FilterCreatureCard("a creature card to put onto the battlefield");

    public AEthermagesTouchEffect() {
        super(Outcome.DrawCard);
        this.staticText = "Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains \"At the beginning of your end step, return this creature to its owner's hand.\" Then put the rest of the cards revealed this way on the bottom of your library in any order";
    }

    public AEthermagesTouchEffect(final AEthermagesTouchEffect effect) {
        super(effect);
    }

    @Override
    public AEthermagesTouchEffect copy() {
        return new AEthermagesTouchEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            Cards cards = new CardsImpl(Zone.PICK);

            boolean properCardFound = false;
            int count = Math.min(player.getLibrary().size(), 4);
            for (int i = 0; i < count; i++) {
                Card card = player.getLibrary().removeFromTop(game);
                if (card != null) {
                    cards.add(card);
                    if (filterPutOntoBattlefield.match(card, source.getSourceId(), source.getControllerId(), game)) {
                        properCardFound = true;
                    }
                }
            }

            if (!cards.isEmpty()) {
                player.revealCards("AEthermage's Touch", cards, game);
                TargetCard target = new TargetCard(Zone.PICK, filterPutOntoBattlefield);
                if (properCardFound && player.choose(Outcome.PutCreatureInPlay, cards, target, game)) {
                    Card card = game.getCard(target.getFirstTarget());
                    if (card != null) {
                        cards.remove(card);
                        if (card.putOntoBattlefield(game, Zone.PICK, source.getSourceId(), source.getControllerId())) {
                            // It gains \"At the beginning of your end step, return this creature to its owner's hand.\"
                            Ability ability = new BeginningOfEndStepTriggeredAbility(Zone.BATTLEFIELD, new ReturnToHandSourceEffect(true), TargetController.YOU, null, false);
                            ContinuousEffect effect = new GainAbilityTargetEffect(ability, Duration.Custom);
                            effect.setTargetPointer(new FixedTarget(card.getId()));
                            game.addEffect(effect, source);
                        }
                    }

                }
                player.putCardsOnBottomOfLibrary(cards, game, source, true);

            }
            return true;
        }
        return false;
    }
}
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