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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.commander;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Zone;
import mage.filter.common.FilterBasicLandCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
/**
*
* @author LevelX2
*/
public class VeteranExplorer extends CardImpl {
public VeteranExplorer(UUID ownerId) {
super(ownerId, 177, "Veteran Explorer", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{G}");
this.expansionSetCode = "CMD";
this.subtype.add("Human");
this.subtype.add("Soldier");
this.subtype.add("Scout");
this.color.setGreen(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.
this.addAbility(new DiesTriggeredAbility(new VeteranExplorerEffect()));
}
public VeteranExplorer(final VeteranExplorer card) {
super(card);
}
@Override
public VeteranExplorer copy() {
return new VeteranExplorer(this);
}
}
class VeteranExplorerEffect extends OneShotEffect {
public VeteranExplorerEffect() {
super(Outcome.Detriment);
this.staticText = "each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it";
}
public VeteranExplorerEffect(final VeteranExplorerEffect effect) {
super(effect);
}
@Override
public VeteranExplorerEffect copy() {
return new VeteranExplorerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
List<Player> usingPlayers = new ArrayList<>();
this.chooseAndSearchLibrary(usingPlayers, controller, source, game);
for (UUID playerId: controller.getInRange()) {
if (!playerId.equals(controller.getId())) {
Player player = game.getPlayer(playerId);
if (player != null) {
this.chooseAndSearchLibrary(usingPlayers, player, source, game);
}
}
}
for (Player player: usingPlayers) {
player.shuffleLibrary(game);
}
return true;
}
return false;
}
private void chooseAndSearchLibrary(List<Player> usingPlayers, Player player, Ability source, Game game) {
if (player.chooseUse(Outcome.PutCardInPlay, "Search your library for up to two basic land cards and put them onto the battlefield?", game)) {
usingPlayers.add(player);
TargetCardInLibrary target = new TargetCardInLibrary(0, 2, new FilterBasicLandCard());
if (player.searchLibrary(target, game)) {
if (target.getTargets().size() > 0) {
for (UUID cardId: (List<UUID>)target.getTargets()) {
Card card = player.getLibrary().getCard(cardId, game);
if (card != null) {
card.putOntoBattlefield(game, Zone.LIBRARY, source.getSourceId(), player.getId());
}
}
}
}
}
}
}