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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.commander;
import java.util.List;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.DamagePlayerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author jeffwadsworth
*
*/
public class SzadekLordOfSecrets extends CardImpl {
public SzadekLordOfSecrets(UUID ownerId) {
super(ownerId, 228, "Szadek, Lord of Secrets", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{U}{U}{B}{B}");
this.expansionSetCode = "CMD";
this.supertype.add("Legendary");
this.subtype.add("Vampire");
this.color.setBlue(true);
this.color.setBlack(true);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Flying
this.addAbility(FlyingAbility.getInstance());
// If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SzadekLordOfSecretsEffect()));
}
public SzadekLordOfSecrets(final SzadekLordOfSecrets card) {
super(card);
}
@Override
public SzadekLordOfSecrets copy() {
return new SzadekLordOfSecrets(this);
}
}
class SzadekLordOfSecretsEffect extends ReplacementEffectImpl {
List<Card> cards;
SzadekLordOfSecretsEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "If {this} would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard";
}
SzadekLordOfSecretsEffect(final SzadekLordOfSecretsEffect effect) {
super(effect);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
DamagePlayerEvent damageEvent = (DamagePlayerEvent) event;
Player damagedPlayer = game.getPlayer(damageEvent.getTargetId());
if (damageEvent.isCombatDamage()) {
Permanent p = game.getPermanent(source.getSourceId());
if (p != null) {
p.addCounters(CounterType.P1P1.createInstance(damageEvent.getAmount()), game);
if (damagedPlayer != null) {
cards = damagedPlayer.getLibrary().getTopCards(game, damageEvent.getAmount());
}
for (Card card : cards) {
card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, false);
}
}
}
return true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType() == GameEvent.EventType.DAMAGE_PLAYER
&& event.getSourceId().equals(source.getSourceId())) {
DamagePlayerEvent damageEvent = (DamagePlayerEvent) event;
if (damageEvent.isCombatDamage()) {
return true;
}
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public SzadekLordOfSecretsEffect copy() {
return new SzadekLordOfSecretsEffect(this);
}
}