Package mage.sets.championsofkamigawa

Source Code of mage.sets.championsofkamigawa.WakingNightmare

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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package mage.sets.championsofkamigawa;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.effects.common.discard.DiscardTargetEffect;
import mage.cards.CardImpl;
import mage.target.TargetPlayer;

/**
*
* @author Loki
*/
public class WakingNightmare extends CardImpl {

    public WakingNightmare (UUID ownerId) {
        super(ownerId, 149, "Waking Nightmare", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{2}{B}");
        this.expansionSetCode = "CHK";
        this.subtype.add("Arcane");
        this.color.setBlack(true);
        this.getSpellAbility().addEffect(new DiscardTargetEffect(2));
        this.getSpellAbility().addTarget(new TargetPlayer());
    }

    public WakingNightmare (final WakingNightmare card) {
        super(card);
    }

    @Override
    public WakingNightmare copy() {
        return new WakingNightmare(this);
    }

}
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