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package mage.sets.championsofkamigawa;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.PreventionEffectData;
import mage.abilities.effects.PreventionEffectImpl;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.SupertypePredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author LevelX2
*/
public class VassalsDuty extends CardImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("legendary creature you control");
static {
filter.add(new SupertypePredicate("Legendary"));
}
public VassalsDuty(UUID ownerId) {
super(ownerId, 48, "Vassal's Duty", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{W}");
this.expansionSetCode = "CHK";
this.color.setWhite(true);
// {1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new VassalsDutyPreventDamageTargetEffect(Duration.EndOfTurn, 1), new GenericManaCost(1));
ability.addTarget(new TargetControlledCreaturePermanent(1,1,filter, false));
this.addAbility(ability);
}
public VassalsDuty(final VassalsDuty card) {
super(card);
}
@Override
public VassalsDuty copy() {
return new VassalsDuty(this);
}
}
class VassalsDutyPreventDamageTargetEffect extends PreventionEffectImpl {
public VassalsDutyPreventDamageTargetEffect(Duration duration, int amount) {
super(duration, amount, false);
staticText = "The next " + amount + " damage that would be dealt to target legendary creature you control this turn is dealt to you instead";
}
public VassalsDutyPreventDamageTargetEffect(final VassalsDutyPreventDamageTargetEffect effect) {
super(effect);
}
@Override
public VassalsDutyPreventDamageTargetEffect copy() {
return new VassalsDutyPreventDamageTargetEffect(this);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
PreventionEffectData preventionResult = preventDamageAction(event, source, game);
// deal damage now
if (preventionResult.getPreventedDamage() > 0) {
UUID redirectTo = source.getControllerId();
Player player = game.getPlayer(redirectTo);
if (player != null) {
game.informPlayers("Dealing " + preventionResult.getPreventedDamage() + " to " + player.getName() + " instead");
// keep the original source id as it is redirecting
player.damage(preventionResult.getPreventedDamage(), event.getSourceId(), game, false, true);
}
}
// damage amount is reduced or set to 0 so complete replacement of damage event is never neccessary
return false;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (!this.used && super.applies(event, source, game)) {
if (event.getTargetId().equals(getTargetPointer().getFirst(game, source))) {
return game.getPermanent(event.getTargetId()) != null;
}
}
return false;
}
}