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package mage.sets.championsofkamigawa;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.combat.CombatGroup;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class TideOfWar extends CardImpl {
public TideOfWar(UUID ownerId) {
super(ownerId, 194, "Tide of War", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{R}{R}");
this.expansionSetCode = "CHK";
this.color.setRed(true);
// Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
this.addAbility(new BlocksTriggeredAbility(new TideOfWarEffect(), false));
}
public TideOfWar(final TideOfWar card) {
super(card);
}
@Override
public TideOfWar copy() {
return new TideOfWar(this);
}
}
class BlocksTriggeredAbility extends TriggeredAbilityImpl {
public BlocksTriggeredAbility(Effect effect, boolean optional) {
super(Zone.BATTLEFIELD, effect, optional);
}
public BlocksTriggeredAbility(final BlocksTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.DECLARED_BLOCKERS) {
for (CombatGroup combatGroup: game.getCombat().getGroups()) {
if (!combatGroup.getBlockers().isEmpty()) {
return true;
}
}
}
return false;
}
@Override
public String getRule() {
return "Whenever one or more creatures block, " + super.getRule();
}
@Override
public BlocksTriggeredAbility copy() {
return new BlocksTriggeredAbility(this);
}
}
class TideOfWarEffect extends OneShotEffect {
public TideOfWarEffect() {
super(Outcome.Benefit);
this.staticText = "flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller";
}
public TideOfWarEffect(final TideOfWarEffect effect) {
super(effect);
}
@Override
public TideOfWarEffect copy() {
return new TideOfWarEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Set<UUID> toSacrifice = new HashSet<UUID>();
if (controller.flipCoin(game)) {
// each blocking creature is sacrificed by its controller
for (CombatGroup combatGroup: game.getCombat().getGroups()) {
for (UUID blockerId: combatGroup.getBlockers()) {
toSacrifice.add(blockerId);
}
}
} else {
// each blocked creature is sacrificed by its controller
for (CombatGroup combatGroup: game.getCombat().getGroups()) {
if (!combatGroup.getBlockers().isEmpty()) {
for (UUID attackerId: combatGroup.getAttackers()) {
toSacrifice.add(attackerId);
}
}
}
}
for(UUID creatureId: toSacrifice) {
Permanent creature = game.getPermanent(creatureId);
if (creature != null) {
creature.sacrifice(source.getSourceId(), game);
Player player = game.getPlayer(creature.getControllerId());
if (player != null) {
game.informPlayers(new StringBuilder(player.getName()).append(" sacrifices ").append(creature.getName()).toString());
}
}
}
return true;
}
return false;
}
}