Package mage.sets.championsofkamigawa

Source Code of mage.sets.championsofkamigawa.ThroughTheBreachEffect

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package mage.sets.championsofkamigawa;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.SpliceOntoArcaneAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author LevelX2
*/
public class ThroughTheBreach extends CardImpl {

    public ThroughTheBreach(UUID ownerId) {
        super(ownerId, 193, "Through the Breach", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{4}{R}");
        this.expansionSetCode = "CHK";
        this.subtype.add("Arcane");

        this.color.setRed(true);

        // You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
        this.getSpellAbility().addEffect(new ThroughTheBreachEffect());
        // Splice onto Arcane {2}{R}{R}
        this.addAbility(new SpliceOntoArcaneAbility(new ManaCostsImpl("{2}{R}{R}")));
    }

    public ThroughTheBreach(final ThroughTheBreach card) {
        super(card);
    }

    @Override
    public ThroughTheBreach copy() {
        return new ThroughTheBreach(this);
    }
}

class ThroughTheBreachEffect extends OneShotEffect {
   
    private static final String choiceText = "Put a creature card from your hand onto the battlefield?";

    public ThroughTheBreachEffect() {
        super(Outcome.Benefit);
        this.staticText = "You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step";
    }

    public ThroughTheBreachEffect(final ThroughTheBreachEffect effect) {
        super(effect);
    }

    @Override
    public ThroughTheBreachEffect copy() {
        return new ThroughTheBreachEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            if (controller.chooseUse(Outcome.PutCreatureInPlay, choiceText, game)) {
                TargetCardInHand target = new TargetCardInHand(new FilterCreatureCard());
                if (controller.choose(Outcome.PutCreatureInPlay, target, source.getSourceId(), game)) {
                    Card card = game.getCard(target.getFirstTarget());
                    if (card != null) {
                        if (controller.putOntoBattlefieldWithInfo(card, game, Zone.HAND, source.getSourceId())) {
                            Permanent permanent = game.getPermanent(card.getId());
                            if (permanent != null) {
                                ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
                                effect.setTargetPointer(new FixedTarget(permanent.getId()));
                                game.addEffect(effect, source);
                                SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + card.getName());
                                sacrificeEffect.setTargetPointer(new FixedTarget(card.getId()));
                                DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(sacrificeEffect);
                                delayedAbility.setSourceId(source.getSourceId());
                                delayedAbility.setControllerId(source.getControllerId());
                                game.addDelayedTriggeredAbility(delayedAbility);
                                return true;
                            }
                        }
                    }
                    return false;
                }
            }
            return true;
        }
        return false;
    }
}
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