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package mage.sets.championsofkamigawa;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.SpliceOntoArcaneAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class ThroughTheBreach extends CardImpl {
public ThroughTheBreach(UUID ownerId) {
super(ownerId, 193, "Through the Breach", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{4}{R}");
this.expansionSetCode = "CHK";
this.subtype.add("Arcane");
this.color.setRed(true);
// You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
this.getSpellAbility().addEffect(new ThroughTheBreachEffect());
// Splice onto Arcane {2}{R}{R}
this.addAbility(new SpliceOntoArcaneAbility(new ManaCostsImpl("{2}{R}{R}")));
}
public ThroughTheBreach(final ThroughTheBreach card) {
super(card);
}
@Override
public ThroughTheBreach copy() {
return new ThroughTheBreach(this);
}
}
class ThroughTheBreachEffect extends OneShotEffect {
private static final String choiceText = "Put a creature card from your hand onto the battlefield?";
public ThroughTheBreachEffect() {
super(Outcome.Benefit);
this.staticText = "You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step";
}
public ThroughTheBreachEffect(final ThroughTheBreachEffect effect) {
super(effect);
}
@Override
public ThroughTheBreachEffect copy() {
return new ThroughTheBreachEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (controller.chooseUse(Outcome.PutCreatureInPlay, choiceText, game)) {
TargetCardInHand target = new TargetCardInHand(new FilterCreatureCard());
if (controller.choose(Outcome.PutCreatureInPlay, target, source.getSourceId(), game)) {
Card card = game.getCard(target.getFirstTarget());
if (card != null) {
if (controller.putOntoBattlefieldWithInfo(card, game, Zone.HAND, source.getSourceId())) {
Permanent permanent = game.getPermanent(card.getId());
if (permanent != null) {
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
effect.setTargetPointer(new FixedTarget(permanent.getId()));
game.addEffect(effect, source);
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + card.getName());
sacrificeEffect.setTargetPointer(new FixedTarget(card.getId()));
DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(sacrificeEffect);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
}
}
return false;
}
}
return true;
}
return false;
}
}