Package mage.sets.championsofkamigawa

Source Code of mage.sets.championsofkamigawa.ShimatsuTheBloodcloakedEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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*
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*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.championsofkamigawa;

import java.util.UUID;

import mage.constants.*;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;

/**
*
* @author LevelX2
*/
public class ShimatsuTheBloodcloaked extends CardImpl {

    public ShimatsuTheBloodcloaked(UUID ownerId) {
        super(ownerId, 186, "Shimatsu the Bloodcloaked", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{R}");
        this.expansionSetCode = "CHK";
        this.supertype.add("Legendary");
        this.subtype.add("Demon");
        this.subtype.add("Spirit");

        this.color.setRed(true);
        this.power = new MageInt(0);
        this.toughness = new MageInt(0);

        // As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ShimatsuTheBloodcloakedEffect()));
    }

    public ShimatsuTheBloodcloaked(final ShimatsuTheBloodcloaked card) {
        super(card);
    }

    @Override
    public ShimatsuTheBloodcloaked copy() {
        return new ShimatsuTheBloodcloaked(this);
    }
}

class ShimatsuTheBloodcloakedEffect extends ReplacementEffectImpl {
   
    public ShimatsuTheBloodcloakedEffect() {
        super(Duration.WhileOnBattlefield, Outcome.BoostCreature);
        this.staticText = "As {this} enters the battlefield, sacrifice any number of permanents. {this} enters the battlefield with that many +1/+1 counters on it";
    }
   
    public ShimatsuTheBloodcloakedEffect(final ShimatsuTheBloodcloakedEffect effect) {
        super(effect);
    }
   
    @Override
    public ShimatsuTheBloodcloakedEffect copy() {
        return new ShimatsuTheBloodcloakedEffect(this);
    }
   
    @Override
    public boolean applies(GameEvent event, Ability source, Game game) {
        if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD
         && event.getTargetId().equals(source.getSourceId())) {
                return true;
        }
        return false;       

    }
   
    @Override
    public boolean replaceEvent(GameEvent event, Ability source, Game game) {
        Permanent creature = game.getPermanent(event.getTargetId());
        Player controller = game.getPlayer(source.getControllerId());
        if (creature != null && controller != null) {
            Target target = new TargetControlledPermanent(0, Integer.MAX_VALUE, new FilterPermanent(), true);
            if (!target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
                return false;
            }
            controller.chooseTarget(Outcome.Detriment, target, source, game);
            if (target.getTargets().size() > 0) {
                int sacrificedCreatures = target.getTargets().size();
                game.informPlayers(new StringBuilder(controller.getName()).append(" sacrifices ").append(sacrificedCreatures).append(" creatures for ").append(creature.getName()).toString());
                for (UUID targetId: target.getTargets()) {
                    Permanent targetCreature = game.getPermanent(targetId);
                    if (targetCreature == null || !targetCreature.sacrifice(source.getSourceId(), game)) {
                        return false;
                    }
                }
                creature.addCounters(CounterType.P1P1.createInstance(sacrificedCreatures), game);
            }
        }
        return false;
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        return false;
    }   
}
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